TerrainSpeed
TerrainSpeed bundles movement improvements for three specific surfaces — ladders/vines, ice, and water — into a single module. Each sub-system can be toggled independently, so you can enable only the surfaces that are relevant to your situation without affecting the others.
FastClimb makes you ascend ladders and vines faster. The Motion mode applies a configurable upward velocity each tick while you're pressed against a climbable block, giving you a smooth boost that can be tuned to avoid anti-cheat flags. The Clip mode instead instantly teleports you to the top of the climbable section the moment you press forward — much faster, but more likely to be detected on protected servers. IceSpeed overrides the slipperiness of all ice variants (regular, packed, blue, and frosted), letting you control how quickly you accelerate and decelerate. Enabling its Motion sub-option also multiplies your horizontal momentum each tick you're on ice, so you start gliding at full pace right away.
WaterSpeed replaces your default swim velocity while submerged. AutoSwim keeps the swim-up input held automatically so you stay near the water's surface without needing to hold Jump. BaseSpeed sets your horizontal and vertical velocities for normal swimming, while SprintSpeed (active when you hold Sprint) lets you set a separate, typically higher pair of values for sprinting through water.
Category: Movement Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| FastClimb | Toggleable Group | off | — | Climb ladders and vines faster. Enable to activate the sub-settings below. |
| FastClimb → Mode | Mode Selector | Motion | — | Climbing algorithm: Motion applies a per-tick upward velocity (more anti-cheat friendly); Clip teleports you to the top of the climbable section instantly. |
| FastClimb → Mode → [Motion] → Motion | Decimal | 0.2872 | 0.1 – 0.5 | Upward velocity applied each tick while on a climbable block. Higher values climb faster. |
| IceSpeed | Toggleable Group | on | — | Modifies movement on ice blocks. Enable to activate the sub-settings below. |
| IceSpeed → Slipperiness | Decimal | 0.57 | 0.3 – 1.0 | Overrides the slipperiness of ice blocks. Lower values reduce sliding and let you control direction more easily. |
| IceSpeed → Motion | Toggleable Group | off | — | When enabled, multiplies your horizontal momentum each tick you are on ice, boosting your glide speed. |
| IceSpeed → Motion → Motion | Decimal | 0.5 | 0.2 – 1.5 | Horizontal momentum multiplier applied per tick on ice. |
| WaterSpeed | Toggleable Group | on | — | Overrides your swim velocity while submerged. Enable to activate the sub-settings below. |
| WaterSpeed → AutoSwim | Toggle | true | — | Automatically holds the swim-up input while in water so you stay near the surface without pressing Jump. |
| WaterSpeed → BaseSpeed | Setting Group | — | — | Swim speed used during normal (non-sprint) movement in water. |
| WaterSpeed → BaseSpeed → Horizontal | Decimal | 0.44 | 0.1 – 10.0 | Horizontal swim speed while not sprinting. |
| WaterSpeed → BaseSpeed → Vertical | Decimal | 0.44 | 0.1 – 10.0 | Vertical swim speed (Jump to rise, Sneak to sink) while not sprinting. |
| WaterSpeed → SprintSpeed | Toggleable Group | on | — | When enabled, uses a separate set of speeds while Sprint is held in water. |
| WaterSpeed → SprintSpeed → Horizontal | Decimal | 1.0 | 0.1 – 10.0 | Horizontal swim speed while sprinting. |
| WaterSpeed → SprintSpeed → Vertical | Decimal | 1.0 | 0.1 – 10.0 | Vertical swim speed while sprinting. |
Last updated: 2026-06-08 — Based on source code