Creative Commands
Creative commands provide item manipulation features that work in Creative mode. These commands modify the item you are currently holding or give you new items.
Note: Creative commands require you to be in Creative mode to function.
.give
Give yourself an item in Creative mode.
Usage:
.give <item> [amount]
Parameters:
item(required) — The item identifier (e.g.diamond_sword,golden_apple).amount(optional) — The stack size, from 1 to 64.
Example:
.give diamond_sword
.give golden_apple 64
.rename
Rename the item you are currently holding.
Usage:
.rename [name]
Parameters:
name(optional, vararg) — The new name for the item. Supports formatting codes. If no name is given, the item name is cleared.
Example:
.rename Super Sword
.rename
.enchant
Add, remove, or manage enchantments on the item you are holding.
Subcommands:
.enchant add <enchantment> <level>— Add an enchantment. Usemaxfor the maximum level or specify a number..enchant remove <enchantment>— Remove a specific enchantment..enchant clear— Remove all enchantments..enchant all <level>— Add all enchantments at the specified level..enchant all_possible <level>— Add all compatible enchantments at the specified level.
Parameters:
enchantment— The enchantment name (e.g.sharpness,protection).level— The enchantment level (number ormax).
Example:
.enchant add sharpness max
.enchant add protection 4
.enchant remove sharpness
.enchant clear
.enchant all max
.enchant all_possible max
.skull
Give yourself a player head (skull) with a specific player's skin.
Usage:
.skull <player>
Parameters:
player(required) — The username of the player whose head you want.
Example:
.skull Notch
.stack
Set the stack size of the item you are currently holding.
Usage:
.stack [amount]
Parameters:
amount(optional) — The new stack size, from 1 to 64.
Example:
.stack 64