Documentation

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Crosshair

Crosshair replaces Minecraft's default crosshair with a custom-drawn one, giving you more control over how the center of your screen looks. Pick between a circular reticle or a CS2-style four-line cross, and tune the size, color, and animation to taste.

Both styles can react to your attack cooldown: as your weapon recharges after a swing, the crosshair temporarily expands and then snaps back as it becomes ready, giving you a quick visual cue for timing your hits. The crosshair hides automatically while you have an inventory or container screen open, and you can choose whether it stays visible in third-person view.

Since this is purely a visual overlay, it works alongside any combat module and is a good companion to setups using modules like KillAura or AutoClicker where clean hit feedback matters.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorCircleCircle, CS2Chooses the overall crosshair style.
Mode → Circle → ShowInThirdPersonToggletrueKeeps the crosshair visible while in third-person view.
Mode → Circle → RadiusSetting GroupControls the size of the circular reticle.
Mode → Circle → Radius → RangeDecimal Range3.0..5.00.0..25.0Inner and outer radius of the ring; the gap between them sets its thickness.
Mode → Circle → Radius → DynamicRadiusMultiplierDecimal1.00.0..5.0How much the ring expands right after an attack while your cooldown recharges. Set to 0 for a fixed size.
Mode → Circle → ColorSetting GroupColor and animation of the circle.
Mode → Circle → Color → SyncToggletrueUses only the first color; turn off to blend between the first and second colors.
Mode → Circle → Color → FirstColorColorPrimary crosshair color.
Mode → Circle → Color → SecondColorColorSecondary color used when Sync is off.
Mode → Circle → Color → SpinSpeedDecimal4.0-10.0..10.0Speed of the color animation; negative values reverse the direction, 0 keeps it static.
Mode → CS2 → ShowInThirdPersonToggletrueKeeps the crosshair visible while in third-person view.
Mode → CS2 → CrosshairSetting GroupShape of the four-line cross.
Mode → CS2 → Crosshair → LengthDecimal5.01.0..20.0Length of each of the four lines.
Mode → CS2 → Crosshair → ThicknessDecimal1.00.5..5.0Width of each line.
Mode → CS2 → Crosshair → GapDecimal2.00.0..10.0Empty space between the center and the start of each line.
Mode → CS2 → Crosshair → DynamicMultiplierDecimal1.00.0..10.0How much the gap widens right after an attack while your cooldown recharges. Set to 0 for a fixed gap.
Mode → CS2 → ColorSetting GroupColor and animation of the cross.
Mode → CS2 → Color → SyncToggletrueUses only the first color; turn off to blend between the first and second colors.
Mode → CS2 → Color → FirstColorColorPrimary crosshair color.
Mode → CS2 → Color → SecondColorColorSecondary color used when Sync is off.
Mode → CS2 → Color → SpinSpeedDecimal4.0-10.0..10.0Speed of the color animation; negative values reverse the direction, 0 keeps it static.

Last updated: 2026-06-08 — Based on source code