Documentation

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Targets

Defines which entity types are considered targets across the entire client. These settings are shared by all combat modules (e.g. KillAura, Aimbot) and visual modules (e.g. ESP, Nametags).

Aliases: Enemies

Settings

├── Combat (Multi-Select | default: [Players, Hostile, Angerable, WaterCreature, Invisible] | options: Players, Hostile, Angerable, WaterCreature, Passive, Invisible, Dead, Sleeping, Friends)
└── Visual (Multi-Select | default: [Players, Hostile, Angerable, WaterCreature, Invisible] | options: Self, Players, Hostile, Angerable, WaterCreature, Passive, Invisible, Dead, Sleeping, Friends)

Settings Details

  • Combat (Multi-Select) — default: Players, Hostile, Angerable, WaterCreature, Invisible; options: Players, Hostile, Angerable, WaterCreature, Passive, Invisible, Dead, Sleeping, Friends — Determines which entity types combat modules will attack. The Self option is excluded from combat targeting.
  • Visual (Multi-Select) — default: Players, Hostile, Angerable, WaterCreature, Invisible; options: Self, Players, Hostile, Angerable, WaterCreature, Passive, Invisible, Dead, Sleeping, Friends — Determines which entity types visual modules will highlight or display. Includes the Self option for rendering your own player in third-person or FreeCam.

Target Types

TargetDescription
SelfYour own player (visual only, shown in third-person/FreeCam)
PlayersOther player entities
HostileHostile mobs (zombies, skeletons, etc.)
AngerableNeutral mobs that can become hostile (wolves, endermen, etc.)
WaterCreatureAquatic mobs (dolphins, fish, etc.)
PassivePassive mobs (cows, pigs, sheep, etc.)
InvisibleEntities with the invisibility effect
DeadEntities that are currently dead
SleepingPlayers that are sleeping in a bed
FriendsPlayers on your friend list

Tip: You can also configure targets using the .targets command. For example: .targets combat Players toggles the Players target for combat.