Documentation

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ProtectionZones

ProtectionZones renders the coverage area of protection blocks — emerald blocks by default — as coloured boxes overlaid on the world. When enabled, the module scans loaded chunks for any blocks in the ProtectionBlocks list and draws an outlined box around each one representing its protected area, using the configured X/Z/Y radius. A zone you are standing inside is shown with just its outline; a zone you are standing close to (but outside, within roughly 5 blocks of the boundary) is highlighted with a coloured fill so gaps in coverage are immediately obvious.

When you are holding a protection block in your main hand or offhand, the module also shows a placement indicator: a highlighted single-block position showing exactly where to place your next protection block so that its zone tiles seamlessly with the nearest existing one. The indicator snaps to a grid derived from your configured radius, eliminating guesswork about spacing. Enable SnapToY if you want the indicator to match the Y level of the nearest protection block rather than your own current height.

To keep performance reasonable, only the nearest zones up to RenderLimit are drawn. If you want the overlay to appear only while you are actively placing blocks, turn on HoldBlockToRender — this suppresses the entire render until you pick up a protection block.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ProtectionBlocksRegistry ListThe blocks that define protection zones. The module scans chunks for these blocks and uses them as zone centres.
ProtectionRadiusSetting GroupControls how far each protection block's zone extends from its centre.
ProtectionRadius → RadiusXInteger201..256 blocksZone half-width in the X direction.
ProtectionRadius → RadiusZInteger201..256 blocksZone half-width in the Z direction.
ProtectionRadius → RadiusYInteger3831..383 blocksZone half-height in the Y direction.
PlacementIndicatorSetting GroupSettings for the optimal placement suggestion indicator shown while holding a protection block.
PlacementIndicator → SnapToYTogglefalseWhen enabled, the indicator's Y position snaps to the nearest protection block's Y level rather than following your own.
RendererSetting GroupControls rendering behaviour, zone count limits, and colours.
Renderer → RenderLimitInteger163..50 zonesMaximum number of zones rendered at once. Only the nearest zones (by horizontal distance) are chosen.
Renderer → HoldBlockToRenderTogglefalseWhen enabled, the entire overlay is hidden unless you are holding a protection block in your main hand or offhand.
Renderer → ProtectionColorsSetting GroupColour settings applied to the protection zone boxes.
Renderer → ProtectionColors → ZoneFillColorFill colour used on the zone box when you are standing near (but outside) that zone.
Renderer → ProtectionColors → ZoneOutlineColorOutline colour drawn around each protection zone box.
Renderer → ProtectionColors → CenterZoneOutlineColorOutline colour drawn around the individual block at the centre of each zone.
Renderer → IndicatorColorsSetting GroupColour settings for the placement indicator block highlight.
Renderer → IndicatorColors → IndicatorOutlineColorOutline colour for the placement indicator.
Renderer → IndicatorColors → IndicatorFillColorFill colour for the placement indicator.

Last updated: 2026-06-08 — Based on source code