Documentation

Learn how to install and use LiquidBounce with our comprehensive guides

NoWeb

NoWeb prevents cobwebs from slowing you down. In vanilla Minecraft, moving through a cobweb brings your speed to a near-standstill. This module intercepts that effect and counters it according to the mode you choose, letting you pass through webs at full speed or with far less reduction.

The default Air mode is the most straightforward: cobwebs are treated as if they were air and impose no slowdown at all. For servers running anti-cheat software, the server-specific modes are a better fit. Grim2365 sends block-break packets for each web you touch (and optionally removes it on your client) to satisfy Grim's movement validation. Intave14 uses a timed pattern of strafing and jumping tuned for Intave-protected servers. PlaceWater takes a physical approach — when you walk into a web it automatically places a water bucket beside it to destroy the cobweb, then picks the bucket back up; this requires a water bucket in your hotbar or offhand and a world where water does not evaporate. Strafe applies a configurable horizontal push each tick you are inside a web and can optionally override your vertical speed as well, making it suitable for servers like Vulcan or Grim where outright cancellation would trigger flags.

Note that NoWeb is incompatible with the cobweb-avoidance behaviour of AvoidHazards — if AvoidHazards has its cobweb option active when NoWeb is enabled, AvoidHazards will be automatically turned off.

Category: Movement Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorAirSelects how cobweb slowdown is countered. Choose from Air, Grim2365, Intave14, PlaceWater, or Strafe.
Mode → [Grim2365] → BreakOnWorldToggletrueRemoves the cobweb block on your local client when it is broken, helping avoid the BadPacketsX check on Grim.
Mode → [PlaceWater] → RotationsSetting GroupSee Shared: Rotations.
Mode → [PlaceWater] → PickupToggleable GrouponWhen enabled, automatically retrieves the placed water bucket after it has had time to destroy the web.
Mode → [PlaceWater] → Pickup → PickupSpanDecimal Range0.8..3.00.5..20.0 sThe window of time (in seconds) after placing water during which the module will attempt to pick the bucket back up.
Mode → [Strafe] → StrengthDecimal0.230.01..0.8The amount of horizontal strafe force applied each tick while inside a web to counteract slowdown.
Mode → [Strafe] → MotionYToggleable GroupoffWhen enabled, overrides your vertical velocity while inside a web.
Mode → [Strafe] → MotionY → MotionYStrengthDecimal0.6-2.0..2.0The vertical speed set while inside a web. Positive values push you upward; negative values push you downward.
Mode → [Strafe] → OnlyOnGroundTogglefalseRestricts the strafe force to only apply when you are standing on the ground.

Last updated: 2026-06-08 — Based on source code