Documentation

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HUD

Shows an in-game overlay with various useful tools.

Category: Render
Enabled by default: Yes

Settings

Nested settings are shown with their group path, e.g. Group → Setting.

SettingTypeDefaultRangeDescription
BlurToggleable Groupon
Blur → AlphaBlendRangeDecimal Range0.0..0.750.0..1.0
SpaceSeperatedNamesToggletrue
ThemesSetting Group
AdditionalComponentsSetting Group
AdditionalComponents → MinimapToggleable Groupoff
AdditionalComponents → Minimap → AlignmentSetting Group
AdditionalComponents → Minimap → Alignment → HorizontalChoiceLeftLeft, Center, CenterTranslated, Right
AdditionalComponents → Minimap → Alignment → HorizontalOffsetInteger7-1000..1000
AdditionalComponents → Minimap → Alignment → VerticalChoiceTopTop, Center, CenterTranslated, Bottom
AdditionalComponents → Minimap → Alignment → VerticalOffsetInteger180-1000..1000
AdditionalComponents → Minimap → SizeInteger961..256
AdditionalComponents → Minimap → ViewDistanceDecimal3.01.0..8.0
AdditionalComponents → Minimap → FixedDirectionTogglefalse
AdditionalComponents → Minimap → TextureToggleable Groupon
AdditionalComponents → Minimap → Texture → VertexColorColor
AdditionalComponents → Minimap → EntityToggleable Groupon
AdditionalComponents → Minimap → Entity → ScaleDecimal1.00.25..4.0
AdditionalComponents → Minimap → Entity → OutOfBoundsChoiceNoneNone, AllDraws markers at the minimap edge for entities outside its view. All marks every tracked entity.
AdditionalComponents → Minimap → CompassToggleable Groupoff
AdditionalComponents → Minimap → Compass → PlacementChoiceTopLeftTopLeft, TopRight, BottomLeft, BottomRight
AdditionalComponents → Minimap → ClockToggleable Groupoff
AdditionalComponents → Minimap → Clock → PlacementChoiceTopLeftTopLeft, TopRight, BottomLeft, BottomRight

Screenshots

Screenshots for HUD will be added in a future update.


Last updated: 2026-06-08 — Based on source code