HUD
Shows an in-game overlay with various useful tools.
Category: Render
Enabled by default: Yes
Settings
Nested settings are shown with their group path, e.g. Group → Setting.
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Blur | Toggleable Group | on | — | |
| Blur → AlphaBlendRange | Decimal Range | 0.0..0.75 | 0.0..1.0 | |
| SpaceSeperatedNames | Toggle | true | — | |
| Themes | Setting Group | — | — | |
| AdditionalComponents | Setting Group | — | — | |
| AdditionalComponents → Minimap | Toggleable Group | off | — | |
| AdditionalComponents → Minimap → Alignment | Setting Group | — | — | |
| AdditionalComponents → Minimap → Alignment → Horizontal | Choice | Left | Left, Center, CenterTranslated, Right | |
| AdditionalComponents → Minimap → Alignment → HorizontalOffset | Integer | 7 | -1000..1000 | |
| AdditionalComponents → Minimap → Alignment → Vertical | Choice | Top | Top, Center, CenterTranslated, Bottom | |
| AdditionalComponents → Minimap → Alignment → VerticalOffset | Integer | 180 | -1000..1000 | |
| AdditionalComponents → Minimap → Size | Integer | 96 | 1..256 | |
| AdditionalComponents → Minimap → ViewDistance | Decimal | 3.0 | 1.0..8.0 | |
| AdditionalComponents → Minimap → FixedDirection | Toggle | false | — | |
| AdditionalComponents → Minimap → Texture | Toggleable Group | on | — | |
| AdditionalComponents → Minimap → Texture → VertexColor | Color | — | — | |
| AdditionalComponents → Minimap → Entity | Toggleable Group | on | — | |
| AdditionalComponents → Minimap → Entity → Scale | Decimal | 1.0 | 0.25..4.0 | |
| AdditionalComponents → Minimap → Entity → OutOfBounds | Choice | None | None, All | Draws markers at the minimap edge for entities outside its view. All marks every tracked entity. |
| AdditionalComponents → Minimap → Compass | Toggleable Group | off | — | |
| AdditionalComponents → Minimap → Compass → Placement | Choice | TopLeft | TopLeft, TopRight, BottomLeft, BottomRight | |
| AdditionalComponents → Minimap → Clock | Toggleable Group | off | — | |
| AdditionalComponents → Minimap → Clock → Placement | Choice | TopLeft | TopLeft, TopRight, BottomLeft, BottomRight |
Screenshots
Screenshots for HUD will be added in a future update.
Last updated: 2026-06-08 — Based on source code