Replenish
Replenish automatically tops up your hotbar slots from your main inventory whenever a stack runs low. Once a slot drops to or below the ItemThreshold, the module finds matching items in your inventory and moves them over — no manual restocking needed. This is particularly useful when consuming large quantities of a single item type, such as building blocks with Scaffold, food, arrows, or potions.
By default, Replenish only activates while you are playing in the world normally. You can optionally allow it to run while your inventory screen is open, or even while you have a chest (or other container) open, using the InsideOf setting. The Features multi-select lets you fine-tune how refills are performed: CleanUp merges smaller partial stacks first to tidy your inventory, UsePickupAll picks up all matching stacks directly onto the hotbar slot, and UseSwap does a direct slot swap when a bigger inventory stack is available — choose the combination that best fits your play style and the anti-cheat environment you are on.
Category: Player Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Constraints | Setting Group | — | — | See Shared: Inventory Constraints. |
| ItemThreshold | Integer | 5 | 0 – 63 | When a hotbar stack's count falls to this value or below, the module will attempt to refill it from your inventory. |
| Delay | Integer | 40 | 0 – 1000 ms | Minimum time in milliseconds between consecutive refill actions. |
| ReplenishEmpty | Toggle | true | — | When enabled, also refills hotbar slots that are completely empty (using the last known item for that slot). |
| Features | Multi-Select | CleanUp | CleanUp, UsePickupAll, UseSwap | Controls how refills are performed. CleanUp consolidates smaller partial stacks first; UsePickupAll merges all matching stacks onto the hotbar slot; UseSwap swaps a larger inventory stack directly into the hotbar slot. |
| InsideOf | Multi-Select | (none) | Chests, Inventories | Allows Replenish to operate while specific screens are open. Add Chests to run inside container screens, or Inventories to run while your own inventory screen is open. |
Last updated: 2026-06-08 — Based on source code