Documentation

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NoFOV

NoFOV keeps your field of view from changing due to in-game events. In vanilla Minecraft, sprinting, drawing a bow, being affected by speed or slowness potions, and riding a mount all dynamically shift your FOV. With this module enabled, those shifts are suppressed or replaced, giving you a consistent view at all times.

Constant mode is the simplest option: it replaces whatever FOV Minecraft would display with a single fixed degree value. If you just want a steady, unchanging field of view, this is the mode to use. Custom mode instead intercepts the internal FOV multiplier Minecraft calculates and remaps it — you can set a base offset, scale how strongly dynamic changes carry through, and clamp the result to a specific range. This is useful if you want to preserve a small amount of FOV feedback while still preventing extreme swings.

NoFOV pairs naturally with Zoom if you frequently switch between a wide field of view and a zoomed-in perspective, since both modules work on how the camera FOV is presented to you.

Category: Render Enabled by default: Yes

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorConstantSelects how the FOV override is applied: a fixed degree value or a custom multiplier remap.
Mode → [Constant] → FOVInteger1151–179The fixed FOV in degrees used at all times when Constant mode is active.
Mode → [Custom] → BaseFOVDecimal1.00.0–1.5Base FOV multiplier added as an offset after the dynamic component is scaled.
Mode → [Custom] → LimitDecimal Range0.0–1.50.0–1.5Clamps the final FOV multiplier to this range, preventing it from going below or above the set bounds.
Mode → [Custom] → MultiplierDecimal1.00.1–1.5Scales how strongly the dynamic (movement/effect-driven) FOV component carries through.

Last updated: 2026-06-08 — Based on source code