Documentation

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TrueSight

TrueSight reveals hidden objects and entities that would otherwise be invisible to you. With it enabled, barrier blocks — the normally completely transparent and undetectable blocks that servers use as invisible walls — become visible, light blocks — the invisible blocks servers and map builders use as hidden light sources — are marked in the same way, and invisible entities (players, mobs, or other creatures affected by the Invisibility effect) are rendered so you can see and track them.

By default all detection types are active, making TrueSight useful in a wide variety of situations: finding hidden arena boundaries, tracking down the light blocks that light up a build, spotting invisible players sneaking up on you in PvP, or locating invisible mobs. TrueSight also works together with ESP — if ESP needs to highlight an invisible entity, TrueSight's rendering logic is used automatically even when the entity sight option here is off.

The two color settings let you control exactly how invisible entities appear. EntityColor sets the tint applied to the entity's main body when rendered through TrueSight, while EntityFeatureLayerColor controls the color of secondary render layers (such as armor or worn items). Adjusting the alpha (opacity) of these colors is the easiest way to make ghostly entities more or less prominent on your screen.

Category: Render Enabled by default: Yes

Settings

SettingTypeDefaultRangeDescription
SightMulti-SelectBarriers, Lights, EntitiesBarriers, Lights, EntitiesChoose which invisible things to reveal: barrier blocks, light blocks, invisible entities, or any combination of them.
EntityColorColorTint color applied to the body of invisible entities when they are revealed.
EntityFeatureLayerColorColorTint color applied to secondary render layers (e.g. armor) of invisible entities.

Last updated: 2026-08-14 — Based on source code