Documentation

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ProphuntESP

ProphuntESP helps you locate hidden props on Prophunt servers by highlighting positions where disguised players are likely to be. In Prophunt, players disguise themselves as blocks or objects — but when they move, they reveal themselves through falling-block entities and block update packets sent by the server. This module listens for those telltale signals and renders a highlight over the affected positions so you can track them down.

You can choose which types of events to watch: FallingBlocks tracks entities that are physically falling through the air (a common giveaway when a prop jumps or drops), BlockUpdates catches single-block change packets (triggered when a prop swaps disguise or moves in place), and ChunkDeltaUpdates catches bulk multi-block change packets that cover the same behaviour across a wider area. All three are enabled by default for maximum coverage. The highlights are rendered using the RenderBlockUpdates group, which you can customise or disable entirely if you only want detection without a visual overlay.

This module is purely passive — it does not interact with or attack other players. Use it alongside ESP or Tracers for a fuller picture of where players are hiding.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
TrackingMulti-SelectFallingBlocks, BlockUpdates, ChunkDeltaUpdatesFallingBlocks, BlockUpdates, ChunkDeltaUpdatesWhich event types to monitor for hidden props. Select any combination of falling-block entities, single block update packets, and chunk-section (multi-block) update packets.
RenderBlockUpdatesToggleable GrouponSee Shared: Placement Rendering

Last updated: 2026-06-08 — Based on source code