ESP
ESP (Extra Sensory Perception) highlights living entities like players and mobs so you can spot them through walls and across the map. It's one of the most useful render features for keeping track of who's around you, whether you're fighting, hiding, or just exploring.
You can choose how targets are drawn with the Mode setting: a 3D Box around each entity, a screen-aligned 2D box with optional health bar, the classic Legacy2D marker, or Glow, which gives entities a vanilla glowing outline. The ColorMode setting controls how those highlights are colored — by distance, by remaining health, a single static color, or a shifting rainbow. On top of that, invisible entities and friends get their own dedicated colors, and entities that were just hit briefly flash red.
The Glow modes rely on entities being rendered, so to see hidden or invisible targets through walls with those modes you'll want TrueSight. For filled-in or recolored entity models instead of boxes, see Chams, and use Nametags to label them. Use MaximumDistance to limit how far away entities are still drawn.
Category: Render Enabled by default: Yes
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Mode | Mode Selector | 2D | Box, 2D, Legacy2D, Glow | How entities are highlighted on screen. |
| Mode → [Box] → Expand | Decimal | 0.05 | 0.0..0.5 | Grows the box outward from the entity. |
| Mode → [Box] → Outline | Toggle | true | — | Draws an outline around the box. |
| Mode → [Box] → MergeIntersecting | Toggle | false | — | Combines overlapping boxes into one shape. |
| Mode → [2D] → Expand | Decimal | 0.05 | 0.0..0.5 | Grows the box outward from the entity. |
| Mode → [2D] → Fill | Toggle | true | — | Fills the 2D box with a translucent color. |
| Mode → [2D] → Outline | Toggleable Group | On | — | Draws an outline around the 2D box. |
| Mode → [2D] → Outline → Thickness | Decimal | 1.0 | 1.0..9.0 px | Width of the outline. |
| Mode → [2D] → Corner | Toggleable Group | Off | — | Draws only the corners of the box instead of full edges. |
| Mode → [2D] → Corner → Gap | Decimal | 50.0 | 1.0..100.0 % | Size of the open gap between corners. |
| Mode → [2D] → Border | Toggleable Group | On | — | Adds a black border around the outline for contrast. |
| Mode → [2D] → Border → Thickness | Decimal | 1.0 | 1.0..9.0 px | Width of the border. |
| Mode → [2D] → HealthBar | Toggleable Group | On | — | Shows a health bar next to the box. |
| Mode → [2D] → HealthBar → Spacing | Decimal | 2.0 | 0.0..32.0 px | Distance between the box and the health bar. |
| Mode → [Legacy2D] → Scale | Decimal | 0.1 | 0.02..0.3 | Size of the legacy marker. |
| Mode → [Legacy2D] → YOffset | Decimal | 0.0 | -1.0..1.0 | Moves the marker up or down. |
| Mode → [Legacy2D] → BackgroundAlpha | Integer | 150 | 0..255 | Opacity of the marker's background. |
| ColorMode | Mode Selector | Health | Distance, Health, Static, Rainbow | How highlights are colored. |
| ColorMode → [Distance] → Saturation | Decimal | 1.0 | 0.0..1.0 | Color saturation based on distance. |
| ColorMode → [Distance] → Brightness | Decimal | 1.0 | 0.0..1.0 | Color brightness based on distance. |
| ColorMode → [Distance] → Hue | Curve | — | — | Maps distance to a hue along a custom curve. |
| ColorMode → [Distance] → Alpha | Decimal | 1.0 | 0.0..1.0 | Opacity of the color. |
| ColorMode → [Health] → Alpha | Integer | 255 | 0..255 | Opacity of the health-based color. |
| ColorMode → [Static] → Color | Color | — | — | The single color applied to all entities. |
| Invisible | Color | — | — | Color used for invisible entities. |
| Friends | Color | — | — | Color used for friends. |
| MaximumDistance | Decimal | 128.0 | 1.0..512.0 | Maximum distance at which entities are highlighted. |
Last updated: 2026-06-08 — Based on source code