Documentation

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ESP

ESP (Extra Sensory Perception) highlights living entities like players and mobs so you can spot them through walls and across the map. It's one of the most useful render features for keeping track of who's around you, whether you're fighting, hiding, or just exploring.

You can choose how targets are drawn with the Mode setting: a 3D Box around each entity, a screen-aligned 2D box with optional health bar, the classic Legacy2D marker, or Glow, which gives entities a vanilla glowing outline. The ColorMode setting controls how those highlights are colored — by distance, by remaining health, a single static color, or a shifting rainbow. On top of that, invisible entities and friends get their own dedicated colors, and entities that were just hit briefly flash red.

The Glow modes rely on entities being rendered, so to see hidden or invisible targets through walls with those modes you'll want TrueSight. For filled-in or recolored entity models instead of boxes, see Chams, and use Nametags to label them. Use MaximumDistance to limit how far away entities are still drawn.

Category: Render Enabled by default: Yes

Settings

SettingTypeDefaultRangeDescription
ModeMode Selector2DBox, 2D, Legacy2D, GlowHow entities are highlighted on screen.
Mode → [Box] → ExpandDecimal0.050.0..0.5Grows the box outward from the entity.
Mode → [Box] → OutlineToggletrueDraws an outline around the box.
Mode → [Box] → MergeIntersectingTogglefalseCombines overlapping boxes into one shape.
Mode → [2D] → ExpandDecimal0.050.0..0.5Grows the box outward from the entity.
Mode → [2D] → FillToggletrueFills the 2D box with a translucent color.
Mode → [2D] → OutlineToggleable GroupOnDraws an outline around the 2D box.
Mode → [2D] → Outline → ThicknessDecimal1.01.0..9.0 pxWidth of the outline.
Mode → [2D] → CornerToggleable GroupOffDraws only the corners of the box instead of full edges.
Mode → [2D] → Corner → GapDecimal50.01.0..100.0 %Size of the open gap between corners.
Mode → [2D] → BorderToggleable GroupOnAdds a black border around the outline for contrast.
Mode → [2D] → Border → ThicknessDecimal1.01.0..9.0 pxWidth of the border.
Mode → [2D] → HealthBarToggleable GroupOnShows a health bar next to the box.
Mode → [2D] → HealthBar → SpacingDecimal2.00.0..32.0 pxDistance between the box and the health bar.
Mode → [Legacy2D] → ScaleDecimal0.10.02..0.3Size of the legacy marker.
Mode → [Legacy2D] → YOffsetDecimal0.0-1.0..1.0Moves the marker up or down.
Mode → [Legacy2D] → BackgroundAlphaInteger1500..255Opacity of the marker's background.
ColorModeMode SelectorHealthDistance, Health, Static, RainbowHow highlights are colored.
ColorMode → [Distance] → SaturationDecimal1.00.0..1.0Color saturation based on distance.
ColorMode → [Distance] → BrightnessDecimal1.00.0..1.0Color brightness based on distance.
ColorMode → [Distance] → HueCurveMaps distance to a hue along a custom curve.
ColorMode → [Distance] → AlphaDecimal1.00.0..1.0Opacity of the color.
ColorMode → [Health] → AlphaInteger2550..255Opacity of the health-based color.
ColorMode → [Static] → ColorColorThe single color applied to all entities.
InvisibleColorColor used for invisible entities.
FriendsColorColor used for friends.
MaximumDistanceDecimal128.01.0..512.0Maximum distance at which entities are highlighted.

Last updated: 2026-06-08 — Based on source code