TpAura
TpAura automatically teleports your character to nearby enemies and attacks them, all without physically moving your visible position. When active, the module finds valid targets around you, packet-teleports to their location to land a hit, and then returns you to your original position — making it appear as though you never moved. A wireframe ghost of your actual network position is rendered in-world so you can track where the server thinks you are.
Two movement strategies are available. AStar mode uses pathfinding to navigate around obstacles on the way to the target, sending position packets block-by-block along the calculated route. It respects terrain and can optionally teleport you back to your starting point after the attack. Immediate mode skips pathfinding entirely and jumps straight to the nearest target in a single sequence of packets, best suited for open environments where nothing stands between you and the enemy.
Because TpAura relies on sending rapid position packets, servers with strong anti-cheat may issue a setback (a server-side correction). When this happens, a chat message will warn you and the teleport is cancelled automatically. Pairing this module with AntiBot is recommended to avoid wasting attacks on fake players.
Category: Combat Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| AttackRange | Decimal | 4.2 | 3.0–5.0 | Maximum distance from your teleported position at which an enemy can be attacked. |
| Clicker | Setting Group | — | — | See Shared: Clicker. |
| Mode | Mode Selector | AStar | AStar, Immediate | Selects the teleportation strategy used to reach targets. |
| Mode → [AStar] → MaximumDistance | Integer | 95 | 50–250 | Maximum block distance from you within which targets will be considered for pathfinding. |
| Mode → [AStar] → MaximumCost | Integer | 250 | 50–500 | Maximum pathfinding cost allowed; higher values permit longer or more complex routes. |
| Mode → [AStar] → TickDistance | Integer | 3 | 1–7 | Number of path blocks to bundle into a single position packet per step, controlling teleport granularity. |
| Mode → [AStar] → AllowDiagonal | Toggle | false | — | When enabled, the pathfinder may move diagonally between blocks. |
| Mode → [AStar] → TpBack | Toggle | true | — | When enabled, you are teleported back to your original position after the attack. |
| Mode → [AStar] → Stick | Integer | 5 | 1–10 (ticks) | How many ticks to remain at the target's location before returning. |
| Target | Setting Group | — | — | See Shared: Target. |
Last updated: 2026-06-08 — Based on source code