Documentation

Learn how to install and use LiquidBounce with our comprehensive guides

VoidESP

VoidESP highlights the floor positions around you that have no solid ground beneath them — marking spots where a misstep would send you straight into the void. It scans a rectangular area centered on your current location every tick and draws a coloured overlay on any surface block that lacks a sturdy floor within the configured depth below it. This makes it easy to spot dangerous gaps on sky-island maps, void-bridges, end platforms, or Crystal PvP arenas without having to stare at your feet.

The scan area is shaped relative to the direction you are facing: RangeFacing controls how far ahead and behind you the module looks, while RangeSide controls how wide that rectangle extends to your left and right. YThreshold determines how far down the module searches for a solid floor before concluding that a spot is void. Increasing these values gives you more warning distance at the cost of slightly more work per tick; tightening them keeps the overlay focused on the immediate danger zone directly ahead.

For automatic protection against falling into the void, pair this module with AntiVoid, which will act as a safety net even if you miss a highlighted tile.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
YThresholdInteger163–32How many blocks downward the module searches below each scanned position for a solid floor. If no sturdy surface is found within this depth, the position is marked as void.
RangeSideInteger30–32How many blocks to the left and right of your facing direction are included in the scan area.
RangeFacingInteger81–32How many blocks in front of and behind you are included in the scan area.
RenderToggleable GrouponSee Shared: Placement Rendering.

Last updated: 2026-06-08 — Based on source code