Documentation

Learn how to install and use LiquidBounce with our comprehensive guides

KeepSprint

In vanilla Minecraft, landing a hit on an enemy briefly stops your sprint, forcing a short recovery before you can sprint again. KeepSprint overrides this behaviour so you maintain your sprinting momentum through attacks, keeping your movement speed consistent during combat engagements.

You can fine-tune how much of your forward motion is preserved both during normal attacks and when your target is actively in their hurt animation. The HurtTime range lets you define which hurt-time ticks count as "recently hit" for the purpose of applying the MotionWhenHurt value instead of the base Motion value. Setting either motion range below 100 % introduces a configurable speed penalty on hits, which can help avoid certain anti-cheat detections. The Chance setting adds a further layer of bypass behaviour by randomly skipping the sprint preservation entirely on a per-hit basis.

KeepSprint pairs well with KillAura and Criticals, since those modules increase your attack rate and the sprint-cancellation penalty would otherwise compound noticeably.

Category: Combat Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
MotionDecimal Range100.0..100.00.0..100.0 %Percentage of sprinting motion preserved after hitting an enemy under normal conditions.
MotionWhenHurtDecimal Range100.0..100.00.0..100.0 %Percentage of sprinting motion preserved when the hit target's hurt timer falls within the HurtTime range.
HurtTimeInteger Range1..101..10The range of hurt-time ticks during which MotionWhenHurt is applied instead of Motion.
ChanceDecimal100.00.0..100.0 %Probability (per hit) that sprint preservation is applied at all. Values below 100 % cause the module to occasionally skip, which can reduce anti-cheat flags.

Last updated: 2026-06-08 — Based on source code