Hitbox
Hitbox makes the targets you're fighting easier to hit by expanding the invisible box the game uses to register your attacks. With a larger box, your crosshair doesn't have to be perfectly centered on an enemy for a swing to land, which helps when opponents are strafing, jittering, or fighting at the edge of your reach.
This pairs naturally with combat modules like KillAura, Aimbot, and Reach, giving you more forgiving aim during fast fights. Keep in mind that bigger hitboxes are very obvious to anti-cheats, so higher values are best reserved for casual or unprotected servers.
The Size value controls how much the box grows, while the two toggles decide which parts of the game's hit detection the enlargement is applied to.
Category: Combat Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Size | Decimal | 0.4 | 0.0..1.0 | How far the target's hitbox is expanded on each side. Higher values make enemies easier to hit but more obvious to anti-cheats. |
| ApplyToDebugHitbox | Toggle | true | — | Also enlarges the outline shown for entity hitboxes (visible with the F3+B debug view), so the displayed box matches the enlarged hit area. |
| ApplyToComponent | Toggle | true | — | Applies the enlargement to items that define their own attack range, keeping the expanded hitbox consistent when using such weapons. |
Last updated: 2026-06-08 — Based on source code