Nuker
Nuker automatically breaks blocks in your surrounding area without any manual clicking. When enabled, it continuously scans for valid blocks within range and destroys them one after another — useful for clearing terrain, farming resources, or demolishing structures rapidly. It pairs well with AutoTool to always use the most efficient tool for whatever it is breaking.
There are two breaking modes to choose from. Legit mode mimics how a real player mines: it faces the target block, respects normal break timing and reach limits, and can optionally reach through walls via WallRange. This is the safer option on servers with anti-cheat. Instant mode bypasses break animations entirely and can destroy many blocks per second using raw packets — far faster, but much more detectable. Note that Blink will pause Nuker in either mode while it is active.
You can control which blocks get broken using the Filter and Blocks settings. Switch Filter to Whitelist and add specific blocks to only break those; leave it on Blacklist to break everything except the listed blocks. The AreaMode setting lets you switch between a Sphere (breaks blocks in all directions around you) and a Floor region (breaks a flat rectangular area you define by coordinates, useful for clearing a specific plot layer by layer).
Category: World Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Mode | Mode Selector | Legit | — | Selects the breaking method: Legit uses realistic rotation-based mining; Instant uses packets to destroy blocks without going through normal break animations. |
| Mode → [Legit] → Range | Decimal | 4.0 | 1.0–6.0 | Maximum reach distance when targeting blocks in Legit mode. |
| Mode → [Legit] → WallRange | Decimal | 0.0 | 0.0–6.0 | Reach distance for blocks behind walls. Set to 0 to disable through-wall targeting. Cannot exceed Range. |
| Mode → [Legit] → ForceImmediateBreak | Toggle | false | — | When enabled, attempts to break the target block immediately on the first tick rather than waiting through the normal mining progress. |
| Mode → [Legit] → Rotations | Setting Group | — | — | See Shared: Rotations. |
| Mode → [Legit] → SwitchDelay | Integer | 0 | 0–20 | How many ticks to wait before switching focus to a new target block after the previous one is broken. |
| Mode → [Instant] → Range | Decimal | 5.0 | 1.0–50.0 | Maximum reach distance when targeting blocks in Instant mode. |
| Mode → [Instant] → BPS | Integer Range | 40..50 | 1–200 | Number of blocks broken per second. A random value is chosen from this range each tick for more natural variance. |
| Mode → [Instant] → DoNotStop | Toggle | false | — | When enabled, skips sending the stop-breaking packet. May increase throughput on some servers but can cause visual desync. |
| AreaMode | Mode Selector | Sphere | — | Shape of the mining area: Sphere scans all blocks around you within the configured radius; Floor targets a defined rectangular region. |
| AreaMode → [Floor] → RelativeToPlayer | Toggle | true | — | When enabled, StartPosition and EndPosition are treated as offsets from your current position so the area moves with you. |
| AreaMode → [Floor] → StartPosition | Vector3_i | — | — | One corner of the rectangular floor area (X, Y, Z). |
| AreaMode → [Floor] → EndPosition | Vector3_i | — | — | Opposite corner of the rectangular floor area (X, Y, Z). |
| AreaMode → [Floor] → TopToBottom | Toggle | true | — | When enabled, Nuker clears the highest layer of the defined region first, then works downward. |
| Filter | Choice | Whitelist | — | How the Blocks list is applied: Whitelist only breaks blocks on the list; Blacklist breaks everything except blocks on the list. |
| Blocks | Registry List | — | — | The set of blocks used by the Filter. Add blocks here to whitelist or blacklist them. |
| Swing | Choice | DoNotHide | — | Controls the hand-swing animation visibility: DoNotHide shows it normally; HideForBoth hides it for you and other players; HideForClient hides it only on your screen; HideForServer hides it only from the server. |
| IgnoreOpenInventory | Toggle | false | — | When enabled, Nuker keeps breaking blocks even while a container or inventory screen is open. |
| TargetRendering | Toggleable Group | on | — | See Shared: Placement Rendering. |
Last updated: 2026-06-08 — Based on source code