Documentation

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Nuker

Nuker automatically breaks blocks in your surrounding area without any manual clicking. When enabled, it continuously scans for valid blocks within range and destroys them one after another — useful for clearing terrain, farming resources, or demolishing structures rapidly. It pairs well with AutoTool to always use the most efficient tool for whatever it is breaking.

There are two breaking modes to choose from. Legit mode mimics how a real player mines: it faces the target block, respects normal break timing and reach limits, and can optionally reach through walls via WallRange. This is the safer option on servers with anti-cheat. Instant mode bypasses break animations entirely and can destroy many blocks per second using raw packets — far faster, but much more detectable. Note that Blink will pause Nuker in either mode while it is active.

You can control which blocks get broken using the Filter and Blocks settings. Switch Filter to Whitelist and add specific blocks to only break those; leave it on Blacklist to break everything except the listed blocks. The AreaMode setting lets you switch between a Sphere (breaks blocks in all directions around you) and a Floor region (breaks a flat rectangular area you define by coordinates, useful for clearing a specific plot layer by layer).

Category: World Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorLegitSelects the breaking method: Legit uses realistic rotation-based mining; Instant uses packets to destroy blocks without going through normal break animations.
Mode → [Legit] → RangeDecimal4.01.0–6.0Maximum reach distance when targeting blocks in Legit mode.
Mode → [Legit] → WallRangeDecimal0.00.0–6.0Reach distance for blocks behind walls. Set to 0 to disable through-wall targeting. Cannot exceed Range.
Mode → [Legit] → ForceImmediateBreakTogglefalseWhen enabled, attempts to break the target block immediately on the first tick rather than waiting through the normal mining progress.
Mode → [Legit] → RotationsSetting GroupSee Shared: Rotations.
Mode → [Legit] → SwitchDelayInteger00–20How many ticks to wait before switching focus to a new target block after the previous one is broken.
Mode → [Instant] → RangeDecimal5.01.0–50.0Maximum reach distance when targeting blocks in Instant mode.
Mode → [Instant] → BPSInteger Range40..501–200Number of blocks broken per second. A random value is chosen from this range each tick for more natural variance.
Mode → [Instant] → DoNotStopTogglefalseWhen enabled, skips sending the stop-breaking packet. May increase throughput on some servers but can cause visual desync.
AreaModeMode SelectorSphereShape of the mining area: Sphere scans all blocks around you within the configured radius; Floor targets a defined rectangular region.
AreaMode → [Floor] → RelativeToPlayerToggletrueWhen enabled, StartPosition and EndPosition are treated as offsets from your current position so the area moves with you.
AreaMode → [Floor] → StartPositionVector3_iOne corner of the rectangular floor area (X, Y, Z).
AreaMode → [Floor] → EndPositionVector3_iOpposite corner of the rectangular floor area (X, Y, Z).
AreaMode → [Floor] → TopToBottomToggletrueWhen enabled, Nuker clears the highest layer of the defined region first, then works downward.
FilterChoiceWhitelistHow the Blocks list is applied: Whitelist only breaks blocks on the list; Blacklist breaks everything except blocks on the list.
BlocksRegistry ListThe set of blocks used by the Filter. Add blocks here to whitelist or blacklist them.
SwingChoiceDoNotHideControls the hand-swing animation visibility: DoNotHide shows it normally; HideForBoth hides it for you and other players; HideForClient hides it only on your screen; HideForServer hides it only from the server.
IgnoreOpenInventoryTogglefalseWhen enabled, Nuker keeps breaking blocks even while a container or inventory screen is open.
TargetRenderingToggleable GrouponSee Shared: Placement Rendering.

Last updated: 2026-06-08 — Based on source code