Documentation

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ItemChams

ItemChams applies custom visual effects to the items you hold in your hands. It gives your held items a distinctive glowing or tinted appearance, making them stand out visually — useful for personalizing your client's look or improving item visibility during gameplay.

The Lightmap group replaces the normal lighting applied to your held item with a custom glow effect. You can control the blend color overlaid on the item, its base transparency, a secondary glow color, and how many glow layers are stacked on top of each other. The layer size and falloff values let you dial in whether the glow is tight and sharp or wide and diffuse.

The Shield group lets you tint the shield you're holding. In Multiply mode your chosen color is blended with the shield's existing colors, while Override mode replaces the shield's color entirely with your chosen tint — handy for making your shield match a theme or simply stand out from the default appearance.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
LightmapToggleable GrouponApplies a custom glow/lightmap effect to held items.
Lightmap → BlendColorColorThe primary color blended over the item's lightmap.
Lightmap → AlphaInteger951–255Overall opacity of the lightmap blend effect.
Lightmap → GlowColorColorThe secondary color used for the outer glow layers.
Lightmap → LayersInteger31–10Number of glow layers rendered on top of the item.
Lightmap → LayerSizeDecimal1.911.0–5.0Size multiplier for each glow layer.
Lightmap → FalloffDecimal6.830.0–20.0How quickly the glow fades out from the item's edges.
ShieldToggleable GrouponApplies a color tint to your held shield.
Shield → TintModeChoiceMultiplyHow the tint color is applied: Override replaces the shield's color entirely; Multiply blends it with the existing colors.
Shield → TintColorThe color used to tint the shield.

Last updated: 2026-06-08 — Based on source code