Documentation

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AutoMobHeal

Automatically heals nearby vanilla-healable mobs using their normal repair or feeding items — for example repairing iron golems with iron ingots, healing tamed wolves and cats with meat, or feeding horses, camels, and nautili. Each mob type can be toggled and tuned individually.

Category: World Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Range (Decimal | default: 4.5 | range: 1.0..6.0)
├── Delay (Integer Range | default: 4..4 | range: 0..40 | ticks)
├── SlotResetDelay (Integer | default: 2 | range: 0..20 | ticks)
├── SwingMode (Choice | default: DoNotHide | options: DoNotHide, HideForBoth, HideForClient, HideForServer)
└── Mob groups (each a Toggleable Group | default: on)
    ├── IronGolem — HealthThreshold
    ├── Wolf — HealthThreshold, NoWaste
    ├── Cat — HealthThreshold, NoWaste
    ├── HorseFamily — HealthThreshold, NoWaste, AllowGoldenCarrot, AllowGoldenApple, AllowEnchantedGoldenApple
    ├── Camel — HealthThreshold, NoWaste
    └── Nautilus — HealthThreshold, NoWaste, AllowBucketFood

Settings Details

  • Range (Decimal) — default: 4.5; range: 1.06.0 — Maximum distance in blocks to a mob for it to be healed.
  • Delay (Integer Range) — default: 44; range: 040; unit: ticks — Delay between heal actions.
  • SlotResetDelay (Integer) — default: 2; range: 020; unit: ticks — How long to wait before switching back from the food/repair hotbar slot.
  • SwingMode (Choice) — default: DoNotHide; options: DoNotHide, HideForBoth, HideForClient, HideForServer — Controls whether the hand-swing animation is shown to you, the server, both, or neither.

Mob groups

Each supported mob has its own toggleable group (all enabled by default). They share these settings, plus a few mob-specific ones:

  • HealthThreshold (Decimal) — default: 75.0; range: 1.0100.0; unit: % — Only heal the mob while its health is at or below this percentage.
  • NoWaste (Toggle) — default: true(food-eating mobs) Avoid feeding when it would overheal and waste the item.
  • AllowGoldenCarrot / AllowGoldenApple / AllowEnchantedGoldenApple (Toggle) — default: false(HorseFamily only) Allow using these valuable items to heal horses, donkeys, and mules.
  • AllowBucketFood (Toggle) — default: false(Nautilus only) Allow using bucket-based food (e.g. a bucket of fish) to heal.

Screenshots

Screenshots for AutoMobHeal will be added in a future update.


Last updated: 2026-06-08 — Based on source code