ItemESP
ItemESP highlights dropped items and collectible projectiles in the world, making them visible through terrain and at a distance. It is useful for quickly spotting valuable loot on the ground, tracking arrows you have fired, or locating tridents before they despawn.
You can control exactly which items are highlighted using the Filter setting in combination with the Items list — set the filter to Whitelist to show only the items you add, or leave it on Blacklist (the default) to show everything except the items you add. The MaximumDistance setting caps how far away an item can be before it stops being highlighted, helping reduce visual clutter on busy servers. Enable Tracers to draw a line from your camera to each matching entity, similar to the Tracers module.
Three rendering styles are available: Glow applies a soft glow outline, Box draws a 3-D bounding box around each item (with an option to merge boxes that overlap), and Legacy2D renders a flat 2-D marker above each item whose size and vertical position you can fine-tune. You can also pair ItemESP with ItemChams for additional item rendering effects.
Category: Render Enabled by default: Yes
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Filter | Choice | Blacklist | Whitelist, Blacklist | Determines whether the Items list acts as a whitelist (show only listed items) or a blacklist (show everything except listed items). |
| Items | Registry List | — | — | The list of items used by the Filter setting. |
| MaximumDistance | Decimal | 128.0 | 1.0–512.0 | Maximum distance in blocks at which items are highlighted. Items beyond this range are ignored. |
| Tracers | Toggle | false | — | Draws a line from your camera to each highlighted item or projectile. |
| ShowArrows | Toggleable Group | on | — | When enabled, collectible arrows in the world are highlighted according to the sub-settings below. |
| ShowArrows → RegularArrows | Toggle | true | — | Highlights regular collectible arrows. |
| ShowArrows → SpectralArrows | Toggle | true | — | Highlights spectral arrows that are collectible. |
| ShowArrows → ArrowsWithEffects | Toggle | true | — | Highlights tipped (effect-carrying) arrows that are collectible. |
| ShowTridents | Toggle | true | — | Highlights thrown tridents lying in the world. |
| Mode | Mode Selector | Box | Glow, Box, Legacy2D | Rendering style used to highlight items and projectiles. |
| Mode → [Box] → MergeIntersecting | Toggle | false | — | When enabled, overlapping item boxes are merged into a single combined box, reducing clutter when many items are stacked together. |
| Mode → [Legacy2D] → Scale | Decimal | 0.1 | 0.02–0.3 | Size of the 2-D marker rendered above each item. |
| Mode → [Legacy2D] → YOffset | Decimal | 0.0 | -1.0–1.0 | Vertical offset of the 2-D marker relative to the item's position. |
| Mode → [Legacy2D] → BackgroundAlpha | Integer | 150 | 0–255 | Opacity of the dark background behind the 2-D marker. 0 is fully transparent, 255 is fully opaque. |
| ColorMode | Mode Selector | Static | Static, Rainbow | Controls how the highlight colour is determined. |
| ColorMode → [Static] → Color | Color | — | — | The fixed colour used when ColorMode is set to Static. |
Last updated: 2026-06-08 — Based on source code