Documentation

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FreeCam

FreeCam detaches the camera from your character and lets you fly it freely through the world while your player stays exactly where it is. Use it to scout around corners, peek over walls, check what's behind you, or line up a view that your body can't physically reach — all without moving in-game. Steering uses your normal movement keys, with jump and sneak raising and lowering the camera, and the Speed setting controls how fast the camera glides.

Because your real position never changes, FreeCam is great for situational awareness, but it can leave you exposed if something happens while you're "away." The CancelOn options let it switch itself off automatically when you take damage, get teleported, actually move, or enter liquid, so you snap back to your body when it matters. It also disables itself on world changes so you never get stuck.

With AllowCameraInteract turned on you can interact with blocks and entities from the camera's viewpoint — handy for reaching things behind cover, similar to a ghost-hand style reach. MidClickCameraTeleport lets you middle-click to jump the camera to whatever it's looking at, and the Navigation group can auto-walk the camera toward its aim point while a held key is pressed. For finer control over how aiming behaves while interacting, see the shared Rotations settings. If you only want to look around without detaching the camera, try FreeLook instead.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
SpeedDecimal1.00.1–2.0How fast the camera moves when you steer it with your movement keys.
CancelOnMulti-Select[]Damage, Teleport, Move, LiquidAutomatically turns FreeCam off when any of the selected events happen, snapping the camera back to your body.
MidClickCameraTeleportTogglefalseMiddle-click to teleport the camera to the point it is currently looking at.
KeepSneakingTogglefalseKeeps your character sneaking while the camera is detached.
RotationsSetting GroupSee Shared: Rotations.
AllowCameraInteractToggleable GroupOnLets you interact with blocks and entities from the camera's perspective, useful for reaching things behind walls or your back.
AllowCameraInteract → LookAtToggletrueAims your character at whatever the camera's crosshair is pointing at while interacting.
NavigationToggleable GroupOffSee Shared: AutoWalk.

Last updated: 2026-06-08 — Based on source code