Documentation

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AntiHunger

AntiHunger keeps your hunger and saturation from draining, so you can run, swim, and fight for long stretches without ever needing to eat. It works by hiding the actions that normally cost hunger from the server — mainly sprinting and standing on the ground — so the server never registers the exhaustion that would otherwise make your food bar tick down. Tested over long-distance travel, your hunger stays put even after thousands of blocks.

Because this changes what your client tells the server, it can trip anticheats, so it's best suited to vanilla or lightly-protected servers. When something on your end forces a sprint anyway (for example while using SuperKnockback), or when you start breaking a block, AntiHunger pops up a brief warning so you know hunger may still drop in that moment.

Use the NoSprint group to stop server-side sprinting (the biggest hunger drain), with an option to keep it active even while swimming. Use KeepFloating to make the server think you're never quite on the ground, which avoids the small bits of exhaustion from regular movement. KeepFloating automatically stands down in water and while mining a block, so it won't interfere with swimming or break speed.

Category: Exploit Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
NoSprintToggleable GroupOnStops you from sprinting on the server side, removing the largest source of hunger loss.
NoSprint → WhileSwimmingTogglefalseAlso suppresses sprinting while you're swimming, instead of letting it resume in water.
KeepFloatingTogglefalseTells the server you're never on the ground when not falling, avoiding minor movement exhaustion. Pauses automatically in water and while breaking blocks.

Last updated: 2026-06-08 — Based on source code