Documentation

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PingSpoof

PingSpoof artificially inflates your reported ping by delaying the keep-alive and ping response packets that the server uses to measure your latency. Instead of replying immediately, the module holds those packets for the configured Delay duration before sending them, making the server believe your connection is slower than it actually is.

This can be useful on servers where anti-cheat systems or other players judge your behaviour based on your ping — for example, if low ping triggers additional scrutiny, or if you want to obscure your true connection quality. Note that PingSpoof only works on multiplayer servers; it will automatically disable itself in singleplayer. It works similarly in concept to FakeLag, but focuses specifically on spoofing the latency value rather than delaying outgoing movement packets.

Keep in mind that very high delay values (close to the upper limit) may cause you to be kicked for timing out, since the server expects keep-alive responses within a certain window. Start with a modest value and increase gradually to find a stable range for your target server.

Category: Exploit Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
DelayInteger5000 – 25000 msHow long (in milliseconds) to hold keep-alive and ping response packets before forwarding them to the server, determining the spoofed ping value the server sees.

Last updated: 2026-06-08 — Based on source code