Documentation

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Kick

Kick is a one-shot utility that immediately disconnects you from the server you are currently playing on. Enabling the module triggers the disconnect instantly — it does not stay active. It will refuse to fire in singleplayer to prevent a potential game crash.

The Mode setting lets you choose how the disconnect is triggered. Quit is a clean, client-side disconnect (the same as pressing the "Disconnect" button). The remaining modes instead send a packet or message to the server that the server itself will reject, causing it to kick your client: InvalidPacket sends a movement packet containing nonsense coordinates; SelfHurt sends an attack packet targeting your own entity; IllegalChat sends a chat message with illegal formatting codes; IllegalSwitchitem requests a hotbar slot that does not exist; and IllegalInteract sends a malformed interact packet. Server-side kick methods can be useful when a clean disconnect would trigger some anti-logout mechanism, or when you want the server to record the session as a kick rather than a voluntary leave.

This module is also used internally by other features such as AutoLeave to perform server-side kicks programmatically.

Category: Exploit Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ModeChoiceQuitQuit, InvalidPacket, SelfHurt, IllegalChat, IllegalSwitchitem, IllegalInteractControls how the disconnect is performed. Quit does a clean client-side disconnect; all other options send an illegal packet or message that causes the server to kick you.

Last updated: 2026-06-08 — Based on source code