Documentation

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BlockESP

BlockESP highlights specific block types through walls, so you can spot them from a distance no matter what's in the way. It works by scanning loaded chunks for the blocks you choose in Targets and drawing them with a visible overlay. Out of the box it's tuned to find beds and dragon eggs, which makes it handy for Bed Wars and similar modes where locating enemy beds quickly matters.

Pick how the highlight looks with Mode — a filled box, a soft glow, or a clean outline — and control the coloring with ColorMode, ranging from each block's natural map color to a single static color or an animated rainbow. DistanceFade softens the rendering for blocks that are far away so nearby targets stand out more, and MergeAdjacent combines touching blocks into one shape for a cleaner look when targets are clustered together.

If you specifically want to see ores through terrain, XRay is the more focused tool, while StorageESP is better suited to chests and other containers.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorOutlineBox, Glow, OutlineHow target blocks are drawn: a filled Box, a soft Glow, or a crisp Outline.
Mode → Box → OutlineToggletrueAdds an outline around the filled boxes in Box mode.
TargetsRegistry ListThe list of block types to highlight.
ColorModeMode SelectorMapColorMapColor, Static, RainbowHow highlights are colored: each block's natural map color, one fixed color, or a shifting rainbow.
ColorMode → Static → ColorColorThe fixed color used when ColorMode is set to Static.
DistanceFadeSetting GroupSee Shared: DistanceFade.
MergeAdjacentTogglefalseMerges touching target blocks of the same type into a single shape for a cleaner overlay.

Last updated: 2026-06-08 — Based on source code