Documentation

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ChestStealer

ChestStealer empties chests and other containers for you the moment you open them, shift-clicking (or dragging) every worthwhile item into your inventory in a fraction of a second. It's built for loot runs where speed matters, like grabbing chests on Bedwars, SkyWars, or while raiding bases.

By default it simply takes everything, but if InventoryCleaner is running, ChestStealer follows that module's plan instead — only pulling items you actually want, merging stacks, and throwing away junk to free space when your inventory is full. The built-in Aura can also open nearby storage blocks automatically so you can chain through rows of chests without clicking, and SilentScreen lets the whole thing happen without the container GUI blocking your view.

To keep things looking natural and to avoid grabbing from the wrong window, you can restrict it to genuine containers by handler type and title, and quick-swap risky items (like swords) straight out of the chest because some servers dislike rapid shift-clicks on those.

Category: Player Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ConstraintsSetting GroupSee Shared: Inventory Constraints.
AutoCloseToggletrueCloses the container screen automatically once everything worth taking has been grabbed.
SelectionModeChoiceDistanceDistance, Index, RandomOrder items are pulled in — Distance follows a nearest-neighbour path across the slots, Index goes slot by slot, Random shuffles for a less predictable pattern.
MoveModeChoiceQuickMoveQuickMove, DragAndDropHow items are transferred — QuickMove shift-clicks each stack, DragAndDrop picks up and drops stacks manually (handy where shift-click is restricted).
QuickSwapsToggletrueHotbar-swaps items such as swords straight out of the chest instead of shift-clicking them, since some servers flag that behaviour.
OnFullChoiceThrowNone, ThrowWhat to do when your inventory fills before the chest is empty — None stops, Throw drops useless items to make room.
CheckScreenHandlerTypeToggleable GroupOnSee Shared: CheckScreenHandlerType.
CheckScreenTitleToggleable GroupOnSee Shared: CheckScreenTitle.
AuraToggleable GroupOnAutomatically interacts with nearby storage blocks to open them, so you can chain through chests hands-free.
Aura → RangeDecimal3.01.0–6.0How far away (in blocks) a storage block can be for the aura to open it.
Aura → WallRangeDecimal0.00.0–6.0Reach for storage blocks you don't have line of sight to; capped at the Range value.
Aura → DelayInteger51–80 ticksWait time between opening one block and the next.
Aura → SwingModeChoiceDoNotHideDoNotHide, HideForBoth, HideForClient, HideForServerWhether and where the hand-swing animation is shown when opening a block.
Aura → NotDuringCombatToggletruePauses opening blocks while you're in combat.
Aura → TrackManualInteractionsToggletrueRemembers chests you open yourself so the aura won't immediately reopen them.
Aura → PauseOnMulti-SelectNoneCombat, UsingItemConditions that temporarily halt the aura.
Aura → ValidStorageBlocksRegistry ListWhich block types count as storage and will be opened.
Aura → AwaitContainerToggleable GroupOnWaits for the container screen to actually open before moving on, retrying if it doesn't.
Aura → AwaitContainer → TimeoutInteger101–80 ticksHow long to wait for the screen to appear before retrying.
Aura → AwaitContainer → MaxRetriesInteger41–10How many times to retry opening a block before giving up on it.
Aura → RotationsSetting GroupSee Shared: Rotations.
SilentScreenToggleable GroupOffSteals from the container without the inventory GUI taking over your screen, so you can keep moving and looking around.
SilentScreen → UnlockCursorTogglefalseFrees your mouse cursor while the silent screen is active.
SilentScreen → DrawInventoryTagToggleable GroupOnRenders the container's contents as a floating overlay at the block's position.
SilentScreen → DrawInventoryTag → BackgroundMode SelectorRectRect, TextureStyle drawn behind the floating item overlay.
SilentScreen → DrawInventoryTag → Background → [Rect] → ColorColorFill colour of the rectangle background.
SilentScreen → DrawInventoryTag → Background → [Rect] → OutlineColorColorOutline colour of the rectangle background.
SilentScreen → DrawInventoryTag → Background → [Rect] → MarginDecimal2.00.0–100.0Padding between the items and the edge of the rectangle.
SilentScreen → DrawInventoryTag → ScaleDecimal1.50.25–4.0Size of the floating overlay.
SilentScreen → DrawInventoryTag → RenderOffsetVector3_dPosition offset of the overlay relative to the block.
SilentScreen → DrawInventoryTag → ShowTitleTogglefalseShows the container's title above the overlay.

Last updated: 2026-06-08 — Based on source code