Documentation

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JumpEffect

JumpEffect renders a glowing effect on the ground beneath your feet each time you jump. It expands outward and fades away over a short time, adding a stylish visual flourish to your movement without affecting gameplay in any way.

JumpEffect offers two Modes. Simple draws the classic gradient ring. Image instead draws an image flat on the ground — either one of the images bundled with the client or a file of your own — and can spin it while it plays out.

You can fully customise the look of the effect: change the inner and outer colours, adjust how large it grows, control how long it lingers, and choose an easing curve to shape the expansion animation. The hue shift option lets the colour rotate as the effect plays out, producing a rainbow-like sweep for every jump.

By default the effect always renders on top of blocks — disable CanBeCovered to let blocks occlude it for a more grounded look.

Category: Render Enabled by default: Yes

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorSimpleSimple | ImageHow the effect is drawn: a gradient ring or an image.
Mode → EndRadiusDecimal Range0.15..0.80.0..3.0The inner-to-outer radius range the effect expands to at the end of its animation.
Mode → AnimCurveChoiceQuadOutLinear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, NoneEasing curve that controls how the effect expands over its lifetime.
Mode → HueOffsetAnimInteger63-360..360How many degrees to shift the hue across the animation. Set to 0 to disable hue animation.
Mode → LifetimeInteger Range15..151..120The first value is how many ticks the expansion animation takes, the second how many ticks pass before the effect has fully faded out.
Mode → CanBeCoveredTogglefalseWhen enabled, blocks in the world can occlude the effect. When disabled, it always renders on top of geometry.
Mode → Colors → InnerColorColorColour at the centre of the gradient.
Mode → Colors → OuterColorColorColour at the outer edge of the gradient.
Mode → [Image] → RotationSpeedInteger10-360..360How fast the image spins while the effect plays out. Set to 0 to keep it still.
Mode → [Image] → SourceMode SelectorBuiltinBuiltin | CustomWhere the image comes from: Builtin picks one of the images shipped with LiquidBounce, Custom uses an image file you provide.

Last updated: 2026-08-08 — Based on source code