Documentation

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FastUse

FastUse speeds up how quickly you can use right-click items — eating food, drinking potions, firing a bow or crossbow, and similar consumables. Normally these actions take a fixed amount of time, but on many servers the server trusts your client to report how long you've been using an item. FastUse takes advantage of this by telling the server you've finished sooner, so the item activates almost instantly.

This is mainly useful on legacy or loosely-protected servers; modern anticheats may flag or block the speed-up. The Mode you pick decides the technique: Immediate releases the item right away (with an optional game-speed boost), ItemUseTime waits until you've used it for a set number of ticks before finishing, and Crossbow is a dedicated option for loading crossbows quickly. Use the Conditions to hold off in situations where the acceleration would look suspicious or get in your way.

If you mainly want smarter automatic food handling rather than raw speed, consider pairing this with SmartEat.

Category: Player Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ModeMode SelectorItemUseTimeImmediate, ItemUseTime, CrossbowChooses which technique is used to speed up item usage.
Mode → Immediate → DelayInteger100–10 ticksHow long to wait before releasing the item, in ticks.
Mode → Immediate → TimerDecimal1.00.1–5.0Temporarily adjusts game speed while finishing the item; higher is faster.
Mode → Immediate → SpeedInteger101–35 packetsHow many movement packets are sent at once to simulate faster use.
Mode → ItemUseTime → ConsumeTimeInteger170–20Number of ticks you must use the item before it is released.
Mode → ItemUseTime → SpeedInteger51–35 packetsHow many movement packets are sent at once to simulate faster use.
Mode → Crossbow → TickCooldownInteger11–20How often (in ticks) the crossbow reload action is repeated.
ConditionsMulti-SelectNotInTheAirNotInTheAir, NotDuringMove, NotDuringRegenerationSituations in which FastUse will pause and not accelerate item usage.
StopInputTogglefalseCancels your movement input while you hold the use key.
PacketTypeChoiceFullOnGroundOnly, PositionAndOnGround, LookAndOnGround, FullWhich kind of movement packet to send; Full most closely matches a vanilla client.

Last updated: 2026-06-08 — Based on source code