Documentation

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AimPoint

The AimPoint setting group decides which exact point on the target a combat module aims at, and adds optional humanization so the aim does not look perfectly robotic. It is shared by the combat aim modules, so the point-selection behaviour is configured the same way everywhere.

The AimPoint setting group appears in the following modules:

By default the module searches the target's hitbox for the easiest point to hit. The settings below let you restrict that search and add random, human-like wobble.

Settings

SettingTypeDefaultRangeDescription
ExemptBoxPartsMulti-Select[]Head, Body, FeetHitbox parts that are never aimed at (e.g. exclude Head to avoid headshots).
ExemptBestHitVectorToggleable GroupoffUse a fixed offset from the hitbox instead of searching for the easiest-to-hit point.
ExemptBestHitVector → VerticalDecimal0.20.0..1.0Vertical position within the hitbox used for the fixed point.
ExemptBestHitVector → HorizontalDecimal0.10.0..1.0Horizontal position within the hitbox used for the fixed point.
GaussianToggleable GroupoffAdds a smooth, gaussian-random wobble to the aim point to look more human.
Gaussian → YawOffsetDecimal Range0.0..0.00.0..1.0Random horizontal offset range.
Gaussian → PitchOffsetDecimal Range0.0..0.00.0..1.0Random vertical offset range.
Gaussian → ChanceInteger1000..100 %Chance that the wobble is applied.
Gaussian → SpeedDecimal Range0.1..0.20.01..1.0How fast the wobble moves toward its target offset.
Gaussian → ToleranceDecimal0.050.01..0.1Distance at which the offset counts as reached.
Gaussian → DynamicToggleable GroupoffScales the wobble by the target's hurt time and distance.
Gaussian → Dynamic → HurtTimeInteger100..10Target hurt-time used in the scaling.
Gaussian → Dynamic → YawFactorDecimal0.00.0..10.0 ×Multiplier applied to the horizontal wobble.
Gaussian → Dynamic → PitchFactorDecimal0.00.0..10.0 ×Multiplier applied to the vertical wobble.
Gaussian → Dynamic → SpeedDecimal Range0.5..0.750.01..1.0Wobble speed while dynamic scaling is active.
Gaussian → Dynamic → ToleranceDecimal0.10.01..0.1Reach tolerance while dynamic scaling is active.
LazyToggleable GroupoffOnly re-picks the aim point once it has drifted past a threshold (reduces jitter).
Lazy → ThresholdDecimal Range0.1..0.20.01..0.4 mDrift distance before the aim point is recomputed.
DelayToggleable GroupoffWaits before moving to a newly chosen aim point.
Delay → DelayInteger Range2..40..5 ticksTicks to wait before switching aim point.

Last updated: 2026-06-08 — Based on source code