NoFall
NoFall prevents fall damage automatically whenever you land from a height that would normally hurt you. The module is inactive in Creative and Spectator mode, while flying, or while invulnerable, since those states already grant immunity. Use the Not setting to further restrict when it runs — for example, selecting WithMace lets fall damage remain active while you hold a Mace, preserving its charged smash-attack bonus.
Choosing the right Mode for your server is the most important decision. Most modes work by modifying what the client reports to the server — SpoofGround and Packet tell the server you are on the ground before you actually land, NoGround never reports being on the ground (preventing the server from registering a damaging landing), and Cancel suppresses movement packets while you fall. Several modes are tuned for specific anti-cheat builds: HypixelPacket and Hypixel target Hypixel's protection, Vulcan277 and VulcanTP288 bypass different versions of Vulcan, Verus targets the Verus anti-cheat, BlocksMC is designed for BlocksMC's detection, Grim2371-1.9+ targets GrimAC, and Spartan524Flag works around Spartan 524. Rettungsplatform is a special mode for GommeHD.net BedWars that activates that server's own rescue-platform item. ForceJump makes your character jump at the last moment before landing so you never accumulate enough fall distance to take damage.
Two modes take a more physical approach: MLG automatically places a water bucket or other soft-landing block (scaffolding, hay bale, slime block, etc.) beneath you once you exceed MinFallDistance, just as a skilled player would — it can also pick up the water afterwards. Mount searches for a nearby rideable entity and mounts it during the fall to absorb the impact. The Blink mode predicts an upcoming dangerous fall and queues your movement packets rather than sending them, then releases them safely once you land. For any sub-mode that offers a fall-distance selector, Smart automatically reads your character's safe-fall-distance attribute (which scales with Feather Falling), while Constant uses a fixed threshold you configure.
Category: Player
Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Mode | Mode Selector | HypixelPacket | SpoofGround, SpoofLanding, NoGround, Packet, PacketJump, MLG, Mount, Rettungsplatform, Spartan524Flag, Vulcan277, VulcanTP288, Verus, ForceJump, Cancel, Blink, HypixelPacket, Hypixel, BlocksMC, Grim2371-1.9+ | The bypass technique to use. Pick the mode that matches your server's anti-cheat. |
| Mode → [SpoofGround] → FallDistance | Mode Selector | Smart | Smart, Constant | Whether to derive the trigger threshold from your safe-fall attribute (Smart) or use a fixed value (Constant). |
| Mode → [SpoofGround] → FallDistance → [Constant] → Value | Decimal | 1.7 | 0.0..5.0 | Fixed fall distance (blocks) at which ground spoofing begins. |
| Mode → [SpoofGround] → ResetFallDistance | Toggle | true | — | Resets the client-side fall-distance counter after spoofing so it does not accumulate. |
| Mode → [SpoofLanding] → Modification | Vector3_d | — | — | X/Y/Z position offset applied to the landing packet to prevent the server from registering fall damage. |
| Mode → [Packet] → PacketType | Choice | Full | OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full | Format of the extra movement packet sent with the on-ground flag set. |
| Mode → [Packet] → Filter | Mode Selector | FallDistance | FallDistance, Always | When to send the on-ground packet — only when falling far enough, or on every tick. |
| Mode → [Packet] → Filter → [FallDistance] → Distance | Mode Selector | Smart | Smart, Constant | How the trigger distance is determined in FallDistance filter mode. |
| Mode → [Packet] → Filter → [FallDistance] → Distance → [Constant] → Value | Decimal | 2.0 | 0.0..5.0 | Fixed fall-distance threshold for the FallDistance filter. |
| Mode → [Packet] → Filter → [FallDistance] → ResetFallDistance | Toggle | true | — | Resets the client-side fall-distance counter each time the packet fires. |
| Mode → [PacketJump] → PacketType | Choice | Full | PositionAndOnGround, Full | Format of the virtual-jump packet sent to the server. |
| Mode → [PacketJump] → FallDistance | Mode Selector | Smart | Smart, Constant | How the trigger fall distance is determined. |
| Mode → [PacketJump] → FallDistance → [Constant] → Value | Decimal | 3.0 | 0.0..5.0 | Fixed fall distance at which PacketJump activates. |
| Mode → [PacketJump] → Timing | Mode Selector | Landing | Landing, Falling | When to send the jump packet — just as you land (Landing) or repeatedly while you are still airborne (Falling). |
| Mode → [PacketJump] → Timing → [Falling] → ResetFallDistance | Toggle | true | — | Resets the fall-distance counter each tick while you are falling. |
| Mode → [MLG] → MinFallDistance | Decimal | 5.0 | 2.0..50.0 | Minimum fall distance (blocks) before an MLG item placement is attempted. |
| Mode → [MLG] → Rotations | Setting Group | — | — | See Shared: Rotations. |
| Mode → [MLG] → PickUpWater | Toggleable Group | on | — | Automatically picks up water placed during an MLG save. |
| Mode → [MLG] → PickUpWater → PickupSpan | Integer Range | 200..1000 | 0..10000 ms | Time window (ms) after placement during which placed water will be collected. |
| Mode → [Mount] → MinFallDistance | Decimal | 5.0 | 2.0..50.0 | Minimum fall distance before a mount attempt is made. |
| Mode → [Mount] → SearchRange | Decimal | 4.5 | 1.0..8.0 | Radius (blocks) around you to search for a rideable entity. |
| Mode → [Mount] → RetryDelay | Integer | 2 | 0..20 ticks | Ticks to wait before retrying if the first mount attempt fails. |
| Mode → [Mount] → SwingMode | Choice | DoNotHide | DoNotHide, HideForBoth, HideForClient, HideForServer | Controls whether the hand-swing animation from interacting with the entity is hidden. |
| Mode → [Mount] → AutoDismount | Toggleable Group | off | — | When enabled, automatically dismounts after the configured delay following a successful mount. |
| Mode → [Mount] → AutoDismount → Delay | Integer Range | 0..0 | 0..20 ticks | Random delay range (ticks) to wait before dismounting. |
| Mode → [VulcanTP288] → VoidLevel | Integer | 0 | -256..0 | Y coordinate below which the void-detection check is considered active. |
| Mode → [ForceJump] → BlockDistance | Decimal | 0.76 | 0.1..5.0 | Distance below your feet at which a block is detected, triggering the forced jump. |
| Mode → [ForceJump] → FallDistance | Decimal | 3.35 | 3.35..10.0 | Minimum fall distance before a force jump is attempted. |
| Mode → [ForceJump] → JumpHeight | Decimal | 0.11 | 0.1..0.42 | Upward velocity applied during the forced jump. |
| Mode → [Cancel] → FallDistance | Mode Selector | Smart | Smart, Constant | How the trigger fall distance is determined. |
| Mode → [Cancel] → FallDistance → [Constant] → Value | Decimal | 1.7 | 0.0..5.0 | Fixed fall distance at which movement packets are suppressed. |
| Mode → [Cancel] → ResetFallDistance | Toggle | true | — | Resets the client-side fall-distance counter after cancelling packets. |
| Mode → [Cancel] → CancelSetbackPacket | Toggle | false | — | Also suppresses server-issued position-correction (setback) packets. |
| Mode → [Blink] → TriggerFallDistance | Decimal | 2.5 | 0.5..3.0 | Predicted fall distance (simulated ahead) at which packet queuing starts. |
| Mode → [Blink] → MaximumFallDistance | Decimal | 20.0 | 2.0..50.0 | If your actual fall distance exceeds this value, queued packets are flushed immediately. |
| Mode → [HypixelPacket] → OverVoid | Toggle | false | — | Allows the mode to activate even when there is no ground block below (over the void). |
| Not | Multi-Select | (none) | WhileGliding, WithMace | Suspend NoFall while any of the selected conditions are true (e.g. gliding with an Elytra, or holding a Mace). |
Last updated: 2026-06-08 — Based on source code