Documentation

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EntityControl

EntityControl lets you steer rideable mobs — like pigs, striders, or horses — even when they aren't properly equipped. Normally a pig needs a saddle (and a carrot on a stick) before it will respond to your movement keys, and a horse needs to be tamed and saddled before it follows your steering. With this module on, you can take direct control of those entities and ride them around without meeting the usual requirements.

The Enforce setting decides which restrictions get bypassed. Saddled makes the game treat the mount as if it already has a saddle, so it accepts your steering input. JumpStrength unlocks the mount's jump charge so rideable mobs that can leap (such as horses) will actually jump when you hold the jump key. You can enable either or both depending on how much control you want.

This is most useful on servers or in situations where you want to commandeer a mount quickly without gathering the right items first. Pair it with movement modules if you want extra speed once you're riding.

Category: Movement Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
EnforceMulti-Select[Saddled, JumpStrength]Saddled, JumpStrengthChooses which riding requirements to bypass: Saddled makes mounts respond to steering as though saddled, and JumpStrength enables jumping on mounts that support it.

Last updated: 2026-06-08 — Based on source code