Documentation

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NoJumpDelay

NoJumpDelay removes the built-in cooldown that Minecraft imposes between consecutive jumps. In vanilla Minecraft, there is a short delay after each jump before you can jump again, which limits how quickly you can re-trigger a jump while holding the jump key. With this module enabled, that restriction is lifted, allowing you to jump again immediately after landing (or even mid-air in certain situations).

This module is particularly useful when combined with movement modules such as Speed, Parkour, or HighJump, where rapid or continuous jumping is a core part of how those modes function. It can help maintain momentum and reduce the stuttering that the vanilla jump cooldown would otherwise introduce.

Category: Movement Enabled by default: Yes

Settings

This module has no configurable settings.


Last updated: 2026-06-08 — Based on source code