Documentation

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FlagCheck

FlagCheck watches for the small position and rotation corrections a server sends when it thinks something is off with your movement — commonly called "flags," "lagbacks," or "setbacks." Whenever the server snaps you back to a different spot or forcibly turns your view, FlagCheck counts it and lets you know, so you can tell at a glance how often a server's anti-cheat is reacting to you. It can also flag impossible states like being alive with zero health or zero hunger.

You can be alerted by chat message, by an on-screen notification, or both. The running flag counter is shown with each alert and automatically clears itself after a set period of quiet (or when you disconnect), so a few old flags don't keep inflating the number. FlagCheck can also draw a wireframe at the exact position and facing the server tried to move you to, which is handy for spotting where and how hard you were corrected.

This is a passive, information-only tool — it never changes your movement. Pair it with modules like Velocity, Speed, or Fly to gauge whether a server is silently correcting you.

Category: Misc Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
ChatMessageToggletruePrints a chat message each time a flag is detected.
NotificationToggletrueShows an on-screen notification each time a flag is detected.
InvalidAttributesToggletrueAlso flags impossible states, such as being alive with no health or no hunger.
ResetFlagsToggleable GrouponAutomatically clears the flag counter after a period without new flags.
ResetFlags → AfterInteger301..300 (s)How long to wait with no new flags before the counter resets to zero.
RenderToggleable GrouponDraws a wireframe at the position and facing the server tried to correct you to.
Render → NotInFirstPersonToggletrueOnly shows the wireframe when you are not in first-person view.
Render → AliveInteger10000..3000 (ms)How long the wireframe stays fully visible before fading out.
Render → FadeOutChoiceQuadOutLinear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, NoneEasing curve used as the wireframe fades away.
Render → OutTimeInteger5000..2000 (ms)How long the fade-out animation takes.
Render → ColorColorFill color of the wireframe.
Render → OutlineColorColorOutline color of the wireframe.

Last updated: 2026-06-08 — Based on source code