Module Commands
Module commands are tied to specific modules and provide additional functionality beyond what the module settings offer.
.xray
Manage the list of blocks visible through XRay.
Subcommands:
.xray add <block>— Add a block to the XRay list..xray remove <block>— Remove a block from the XRay list..xray list— List all blocks in the XRay filter..xray clear— Remove all blocks from the XRay list..xray reset— Reset the XRay list to default blocks.
Parameters:
block— The block identifier (e.g.diamond_ore,iron_ore).
Example:
.xray add diamond_ore
.xray add ancient_debris
.xray remove iron_ore
.xray list
.xray reset
Related module: XRay
.autodisable
Manage the list of modules that automatically disable on certain events (e.g. death, world change).
Subcommands:
.autodisable add <module>— Add a module to the auto-disable list..autodisable remove <module>— Remove a module from the auto-disable list..autodisable list— List all auto-disable modules..autodisable clear— Clear the auto-disable list.
Example:
.autodisable add KillAura
.autodisable add Speed
.autodisable list
Related module: AutoDisable
.autoaccount
Manage automatic account registration and login for cracked servers.
Subcommands:
.autoaccount register— Register an account on the current server..autoaccount login— Log in to the current server.
Related module: AutoAccount
.invsee
View another player's inventory (client-side reconstruction).
Usage:
.invsee <player>
Parameters:
player(required) — The username of the player whose inventory you want to view.
Example:
.invsee Steve
Related module: InventoryTracker
.models
Manage deep learning AI models for combat prediction.
Subcommands:
.models create <name>— Create a new AI model..models improve <name>— Improve an existing model with new training data..models delete <name>— Delete a model..models reload— Reload all models..models browse— Open the models folder.
A model in the models folder overrides a bundled model of the same name, so an improved copy of a bundled model is used in place of the original.
Example:
.models create combat_v1
.models improve combat_v1
.models delete combat_v1