Documentation

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CustomAmbience

CustomAmbience lets you take over how the world around you looks, regardless of the actual server-side weather, time of day, fog, lighting, or sky color. Want a permanent snowy night even on a sunny survival server, or a clear sky with no rain blocking your view? This module forces the client to render whatever ambience you choose, purely on your screen.

Everything here is visual and local to your client — it does not change the real game state, so other players still see the server's normal weather and time. You can mix and match: set a time and weather, then optionally fine-tune precipitation density, fog distances and color, the lightmap (overall scene tint), and the sky color. Leave any choice on NoChange to keep the server's real value for that aspect.

A common use is comfort and visibility: clearing fog, brightening or recoloring the lightmap, or locking a pleasant time of day. It pairs well with other render tweaks like FullBright and AntiBlind.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
WeatherChoiceSnowyNoChange, Sunny, Rainy, Snowy, ThunderForces the displayed weather effect, or keeps the server's weather on NoChange.
TimeChoiceNightNoChange, Dawn, Day, Noon, Dusk, Night, MidNightLocks the visual time of day, or keeps the server's time on NoChange.
ModifyPrecipitationToggleable GroupOnAdjusts how rain and snow are rendered.
ModifyPrecipitation → GradientDecimal0.70.1..1.0Controls how dense and heavy the falling rain or snow appears.
FogToggleable GroupOnOverrides the world's fog rendering.
Fog → DisableWorldFogTogglefalseRemoves the world fog entirely for a clearer view.
Fog → BackgroundColorColorSets the color the distant background and fog fade into.
Fog → EnvironmentalDecimal Range0.0..0.0-16.0..2048.0Sets the near and far distances over which environmental fog fades in.
Fog → RenderDistanceDecimal Range0.0..0.00.0..1024.0Sets the near and far distances over which render-distance fog fades in.
Fog → SkyEndDecimal0.00.0..1024.0Distance at which the sky fog ends.
Fog → CloudEndDecimal0.00.0..4096.0Distance at which the cloud fog ends.
CustomLightmapToggleable GroupOffOverrides the scene's lighting with a custom tint.
CustomLightmap → ModeMode SelectorSingleColorSingleColorSelects how the lightmap is overridden.
CustomLightmap → Mode → [SingleColor] → ColorColorThe single color applied across the whole lightmap.
SkyColorToggleable GroupOffOverrides the sky with a chosen color.
SkyColor → ColorColorThe color used to paint the sky.

Last updated: 2026-06-08 — Based on source code