Teleport
Teleport provides the configuration back-end for LiquidBounce's in-game teleport commands: .tp <x> <y> <z>, .vclip <distance>, and .pteleport <player>. You do not toggle this module on manually — the commands activate it automatically when you run them. Settings here control exactly how movement packets are constructed and sent so that the teleport registers correctly on the server you are playing on.
The PaperBypass option is specifically designed for servers running PaperMC, which validates large position changes. When enabled, the client breaks the jump into a series of smaller packets that each stay within the server's accepted range, arriving at the target without triggering a kick. HighTP extends this by letting you teleport to very tall Y coordinates that would otherwise exceed standard packet limits. For anti-cheat evasion timing, FunctionAfterTeleports holds the teleport until the server has sent a set number of position correction packets first; pairing this with WithDisablerOnWait keeps Disabler active during that waiting period and turns it off the moment the teleport fires.
GroundMode governs the onGround flag included in the outgoing movement packets — forcing it to True or False can help satisfy checks on certain servers, while Correct simply mirrors your actual ground state. ResetMotion zeroes your velocity immediately after the teleport so you don't slide or fall from accumulated momentum.
Category: Exploit Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| AllFullPacket | Toggle | false | — | When enabled, sends full movement packets (including look direction) instead of position-only packets during teleport. |
| PaperBypass | Toggle | false | — | Splits large teleports into incremental packets to bypass PaperMC's distance-validation checks. |
| HighTP | Toggle | false | — | Allows teleporting to high Y-axis coordinates that exceed normal packet limits. |
| HighTPAmount | Decimal | 200.0 | 0.0 – 500.0 | The vertical distance used when HighTP is active. |
| GroundMode | Choice | Correct | True, False, Correct | Sets the onGround flag in outgoing packets. Correct mirrors your real ground state; True or False force the flag regardless. |
| ResetMotion | Toggle | true | — | Zeroes your velocity immediately after teleporting to prevent unintended movement. |
| FunctionAfterTeleports | Integer | 0 | 0 – 5 | Number of server position-correction packets to wait for before executing the teleport. Set to 0 to teleport instantly. |
| WithDisablerOnWait | Toggle | false | — | Enables Disabler while waiting for the required server corrections, then disables it once the teleport executes. |
Last updated: 2026-06-08 — Based on source code