TimeShift
TimeShift exploits a quirk in how legacy Minecraft servers process movement packets: rather than tracking real-world time, many 1.8-era servers calculate health regeneration speed and status-effect duration based on how many movement packets the client sends. By firing bursts of extra movement packets, TimeShift tricks the server into thinking more game ticks have passed than actually have, letting you regenerate health faster or burn through negative effects in a fraction of the usual time. The module will warn you if the server you are connected to is not running a compatible version.
The Health group is the core regen feature. When your health drops below the configured threshold the module sends a burst of packets each tick — the further below the threshold you are, the larger the burst — to push regeneration. Enabling BadEffects extends the same trick to any active harmful status effects, sending packets proportional to their remaining duration to shorten them as quickly as possible. Enabling Fire triggers a fixed burst of packets whenever you are on fire and not in water or rain.
Use the Conditions multi-select to restrict when time-shifting fires: for example, keeping NotInTheAir active (the default) stops the module while you are airborne, and DoNotCauseHunger prevents it from draining your food bar. PacketType controls which movement packet is sent; Full most closely mimics normal modern-client behaviour and is the safest choice against most anticheats.
Category: Exploit Enabled by default: No
Settings
| Setting | Type | Default | Range | Description |
|---|---|---|---|---|
| Health | Toggleable Group | on | — | When enabled, accelerates health regeneration by sending extra packets whenever your health is below the threshold. |
| Health → Health | Integer | 16 | 0..20 | Health value (in half-hearts) below which the burst triggers. The lower your health compared to this value, the more packets are sent. |
| Health → Increment | Integer | 20 | 0..60 | Multiplier applied to the health deficit to calculate how many extra packets to send per tick. Higher values = faster regen bursts. |
| BadEffects | Toggle | false | — | When enabled, sends extra packets to speed through any active harmful status effects, shortening their duration. |
| Fire | Toggle | false | — | When enabled, sends a fixed packet burst while you are on fire (and not in water or rain) to speed through fire damage ticks. |
| MaximumSpeed | Integer | 100 | 5..200 | Caps the maximum number of extra packets sent per tick when BadEffects is active, preventing excessive bursts for long-duration effects. |
| Timer | Decimal | 1.0 | 0.1..10.0 | Timer multiplier applied while time-shifting is active. Values above 1.0 further speed up the game timer during bursts. |
| Conditions | Multi-Select | [NotInTheAir] | — | Conditions that pause time-shifting when met. NotInTheAir = pauses while airborne; NotDuringMove = pauses while moving; NotDuringRegeneration = pauses while the Regeneration effect is active; DoNotCauseHunger = pauses when your hunger bar is not completely full. |
| PacketType | Choice | Full | — | The type of movement packet sent to the server. Options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full. Full best mimics vanilla 1.17+ behaviour and is the most broadly compatible with modern anticheats. |
Last updated: 2026-06-08 — Based on source code