Animations
Allows you to modify many of game's animations.
Category: Render
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── MainHand (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ ├── ItemScale (Decimal | default: 0.0 | range: -5.0..5.0)
│ ├── X (Decimal | default: 0.0 | range: -5.0..5.0)
│ ├── Y (Decimal | default: 0.0 | range: -5.0..5.0)
│ ├── PositiveRotationX (Decimal | default: 0.0 | range: -50.0..50.0)
│ ├── PositiveRotationY (Decimal | default: 0.0 | range: -50.0..50.0)
│ └── PositiveRotationZ (Decimal | default: 0.0 | range: -50.0..50.0)
├── OffHand (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ ├── ItemScale (Decimal | default: 0.0 | range: -5.0..5.0)
│ ├── X (Decimal | default: 0.0 | range: -1.0..1.0)
│ ├── Y (Decimal | default: 0.0 | range: -1.0..1.0)
│ ├── PositiveRotationX (Decimal | default: 0.0 | range: -50.0..50.0)
│ ├── PositiveRotationY (Decimal | default: 0.0 | range: -50.0..50.0)
│ └── PositiveRotationZ (Decimal | default: 0.0 | range: -50.0..50.0)
├── EquipOffset (Toggleable Group | default: on)
│ ├── Enabled (Toggle | default: true)
│ └── Ignore (Multi-Select | default: [Blocking, Place] | options: Blocking, Place, Amount)
├── SwingDuration (Integer | default: 6 | range: 1..20)
├── BlockingAnimation (Mode Selector | default: 1.7 | modes: 1.7, Pushdown)
│ ├── [Mode: 1.7]
│ │ ├── Y (Decimal | default: 0.1 | range: 0.05..0.3)
│ │ └── SwingScale (Decimal | default: 0.9 | range: 0.1..1.0)
└── AirWalker (Toggle | default: false)
Settings Details
MainHand
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false— Toggles main hand item position and rotation customization. - ItemScale (Decimal) — default:
0.0; range:-5.0–5.0— Adjusts the scale of the item held in the main hand. - X (Decimal) — default:
0.0; range:-5.0–5.0— Horizontal position offset of the main hand item. - Y (Decimal) — default:
0.0; range:-5.0–5.0— Vertical position offset of the main hand item. - PositiveRotationX (Decimal) — default:
0.0; range:-50.0–50.0— Rotation offset around the X axis for the main hand item. - PositiveRotationY (Decimal) — default:
0.0; range:-50.0–50.0— Rotation offset around the Y axis for the main hand item. - PositiveRotationZ (Decimal) — default:
0.0; range:-50.0–50.0— Rotation offset around the Z axis for the main hand item.
OffHand
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false— Toggles off hand item position and rotation customization. - ItemScale (Decimal) — default:
0.0; range:-5.0–5.0— Adjusts the scale of the item held in the off hand. - X (Decimal) — default:
0.0; range:-1.0–1.0— Horizontal position offset of the off hand item. - Y (Decimal) — default:
0.0; range:-1.0–1.0— Vertical position offset of the off hand item. - PositiveRotationX (Decimal) — default:
0.0; range:-50.0–50.0— Rotation offset around the X axis for the off hand item. - PositiveRotationY (Decimal) — default:
0.0; range:-50.0–50.0— Rotation offset around the Y axis for the off hand item. - PositiveRotationZ (Decimal) — default:
0.0; range:-50.0–50.0— Rotation offset around the Z axis for the off hand item.
EquipOffset
A toggleable group of settings (default: enabled).
-
Enabled (Toggle) — default:
true— Toggles equip animation offset customization. -
Ignore (Multi-Select) — default:
Blocking,Place; options:Blocking,Place,Amount— Conditions under which the equip offset animation is skipped. -
SwingDuration (Integer) — default:
6; range:1–20— Duration of the arm swing animation in ticks.
BlockingAnimation
Select a mode for this feature. Available modes: 1.7, Pushdown. Default: 1.7.
Mode: 1.7
-
Y (Decimal) — default:
0.1; range:0.05–0.3— Vertical translation applied during the 1.7-style blocking animation. -
SwingScale (Decimal) — default:
0.9; range:0.1–1.0— Scale factor for the swing progress during blocking. -
AirWalker (Toggle) — default:
false— Applies the walk animation even while the player is airborne.
Screenshots
Screenshots for Animations will be added in a future update.
Last updated: 2026-02-13 — Based on source code