AutoWalk
AutoWalk walks for you, so you can cross large terrain without touching the keyboard. It uses LiquidBounce's shared pathfinder, which finds routes over hills and river banks, swims, sneaks along edges and through 1.5 block high gaps, and opens doors, trapdoors and fence gates on the way. Goals beyond the path range or in unloaded chunks are walked in stages. While walking, your head turns the way the walk goes and you sprint.
AutoWalk has the following modes:
- Forward — Walks forward.
- Direction — Keeps walking in one direction across the terrain.
- Goto — Walks to a position set with
.goto <x> <y> <z>and turns off on arrival.
- Follow — Walks after a player set with
.follow <player>.
Started facing away, the head turns the way the walk goes and it sprints:
Sneaking over a narrow bridge and through a gap 1.5 blocks high, opening a door and a fence gate, swimming under a wall, taking ice over soul sand, and a goal 160 blocks away walked in stages:
With AllowBreak and AllowPlace, the route may also mine through blocks and place blocks, for example to dig a shaft up out of a cave and pillar out to the surface.
With AllowFly, AutoWalk flies the route when you can fly, in creative or with Fly.
With AllowElytra and an elytra worn, it glides down to goals below, and with ElytraRockets it cruises to far goals with firework rockets, for example from one End city ship to the next. Along flat roofs such as the Nether roof it bounces with ElytraRecast, much faster than walking.
Riding a boat or a horse, it steers the mount instead.
Category: Player Enabled by default: No
Last updated: 2026-11-07 — Based on source code