Documentation

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KillAura

Automatically attacks enemies around you.

Category: Combat
Enabled by default: No

Frequently Asked Questions

Q: KillAura is not hitting players
A: Make sure you have loaded an appropriate config for the server you are playing on (.config list and .config load <name>). Many module settings need to be tuned per-server to work correctly. Also check that the module is actually enabled (highlighted in the ClickGUI).

Q: KillAura freezes me in place
A: This can happen if the rotation settings conflict with your movement. Try loading a server-specific config using .config load <name>, which will have properly tuned settings.

Q: KillAura attacks too fast (spam clicking)
A: Right-click KillAura in the ClickGUI to open its settings and adjust the CPS (clicks per second) range. Loading a server-specific config with .config load <name> will set appropriate attack speeds for that server's anti-cheat.

Settings

Below is the complete tree of all configurable settings for this module.

├── Clicker (Setting Group)
   ├── CPS (Integer Range | default: 5..8 | range: 1..60 | clicks)
   ├── Technique (Choice | default: STABILIZED | options: Stabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution)
   ├── ItemCooldown (Setting Group)
      ├── Minimum (Decimal Range | default: 1.0..1.0 | range: 0.0..2.0)
      ├── IgnoreOnShieldBreak (Toggle | default: true)
      ├── IgnoreOnMaceSmash (Toggle | default: true)
      └── IgnoreWhenExitingRange (Toggle | default: true)
   └── AttackCooldown (Toggle | default: true)
├── Range (Setting Group)
   ├── RangeIncrease (Decimal | default: 1.0 | range: 0.0..5.0 | blocks)
   ├── ThroughWallsRange (Decimal | default: 3.0 | range: 0.0..8.0 | blocks)
   └── ScanRangeIncrease (Decimal Range | default: 2.0..3.0 | range: 0.0..7.0 | blocks)
├── Target (Setting Group)
   ├── FOV (Decimal | default: 180.0 | range: 0.0..180.0)
   ├── HurtTime (Integer | default: 10 | range: 0..10)
   ├── Priority (Multi-Select | default: [Type, Health] | options: Type, Health, Distance, Direction, HurtTime, Age)
   └── IgnoreShield (Toggle | default: true)
├── Rotations (Setting Group)
   ├── AngleSmooth (Mode Selector | default: Linear | modes: Linear, Sigmoid, Interpolation, Acceleration, AI)
      ├── [Mode: Linear]
         ├── HorizontalTurnSpeed (Decimal Range | default: 180.0..180.0 | range: 0.0..180.0)
         └── VerticalTurnSpeed (Decimal Range | default: 180.0..180.0 | range: 0.0..180.0)
      ├── [Mode: Sigmoid]
         ├── HorizontalTurnSpeed (Decimal Range | default: 180.0..180.0 | range: 0.0..180.0)
         ├── VerticalTurnSpeed (Decimal Range | default: 180.0..180.0 | range: 0.0..180.0)
         ├── Steepness (Decimal | default: 10.0 | range: 0.0..20.0)
         └── Midpoint (Decimal | default: 0.3 | range: 0.0..1.0)
      ├── [Mode: Interpolation]
         ├── HorizontalSpeed (Integer Range | default: 80..85 | range: 1..100 | %)
         ├── VerticalSpeed (Integer Range | default: 20..25 | range: 1..100 | %)
         ├── DirectionChangeFactor (Integer Range | default: 95..100 | range: 0..100 | %)
         └── Midpoint (Decimal | default: 0.35 | range: 0.0..1.0)
      ├── [Mode: Acceleration]
         ├── YawAcceleration (Decimal Range | default: 20.0..25.0 | range: 1.0..180.0)
         ├── PitchAcceleration (Decimal Range | default: 20.0..25.0 | range: 1.0..180.0)
         ├── DynamicAccel (Toggleable Group | default: off)
            ├── Enabled (Toggle | default: false)
            ├── CoefDistance (Decimal | default: -1.393 | range: -2.0..2.0)
            ├── YawCrosshairAccel (Decimal Range | default: 17.0..20.0 | range: 1.0..180.0)
            └── PitchCrosshairAccel (Decimal Range | default: 17.0..20.0 | range: 1.0..180.0)
         ├── AccelerationError (Toggleable Group | default: on)
            ├── Enabled (Toggle | default: true)
            ├── YawAccelError (Decimal | default: 0.1 | range: 0.01..1.0)
            └── PitchAccelError (Decimal | default: 0.1 | range: 0.01..1.0)
         ├── ConstantError (Toggleable Group | default: on)
            ├── Enabled (Toggle | default: true)
            ├── YawConstantError (Decimal | default: 0.1 | range: 0.01..1.0)
            └── PitchConstantError (Decimal | default: 0.1 | range: 0.01..1.0)
         └── SigmoidDeceleration (Toggleable Group | default: off)
             ├── Enabled (Toggle | default: false)
             ├── Steepness (Decimal | default: 10.0 | range: 0.0..20.0)
             └── Midpoint (Decimal | default: 0.3 | range: 0.0..1.0)
      └── [Mode: AI]
          ├── Model (Mode Selector | default: 21KC11KP | modes: 21KC11KP, 19KC8KP)
          ├── Correction (Mode Selector | default: Interpolation | modes: Interpolation, Linear, None)
             ├── [Mode: Interpolation]
                ├── HorizontalSpeed (Integer Range | default: 2..5 | range: 1..100 | %)
                ├── VerticalSpeed (Integer Range | default: 2..5 | range: 1..100 | %)
                ├── DirectionChangeFactor (Integer Range | default: 95..100 | range: 0..100 | %)
                └── Midpoint (Decimal | default: 0.35 | range: 0.0..1.0)
             ├── [Mode: Linear]
                ├── HorizontalTurnSpeed (Decimal Range | default: 5.0..5.0 | range: 0.0..180.0)
                └── VerticalTurnSpeed (Decimal Range | default: 5.0..5.0 | range: 0.0..180.0)
          └── OutputMultiplier (Setting Group)
              ├── Yaw (Decimal | default: 1.5 | range: 0.5..2.0)
              └── Pitch (Decimal | default: 1.0 | range: 0.5..2.0)
   ├── ShortStop (Toggleable Group | default: off)
      ├── Enabled (Toggle | default: false)
      ├── Rate (Integer | default: 3 | range: 1..25 | %)
      └── Duration (Integer Range | default: 1..2 | range: 1..5 | ticks)
   ├── Fail (Toggleable Group | default: off)
      ├── Enabled (Toggle | default: false)
      ├── Rate (Integer | default: 3 | range: 1..100 | %)
      ├── Factor (Decimal | default: 0.04 | range: 0.01..0.99)
      ├── StrengthHorizontal (Decimal Range | default: 5.0..10.0 | range: 1.0..90.0 | °)
      ├── StrengthVertical (Decimal Range | default: 0.0..2.0 | range: 0.0..90.0 | °)
      └── TransitionInDuration (Integer Range | default: 1..4 | range: 0..20 | ticks)
   ├── MovementCorrection (Choice | default: SILENT | options: Off, Strict, Silent, ChangeLook)
   ├── ResetThreshold (Decimal | default: 2.0 | range: 1.0..180.0)
   ├── TicksUntilReset (Integer | default: 5 | range: 1..30 | ticks)
   ├── RotationTiming (Choice | default: NORMAL | options: Normal, Snap, OnTick)
   └── ThroughWalls (Toggle | default: false)
├── AimPoint (Setting Group)
   ├── ExemptBoxParts (Multi-Select | options: Head, Body, Feet)
   ├── ExemptBestHitVector (Toggleable Group | default: off)
      ├── Enabled (Toggle | default: false)
      ├── Vertical (Decimal | default: 0.2 | range: 0.0..1.0)
      └── Horizontal (Decimal | default: 0.1 | range: 0.0..1.0)
   ├── Gaussian (Toggleable Group | default: off)
      ├── Enabled (Toggle | default: false)
      ├── YawOffset (Decimal Range | default: 0.0..0.0 | range: 0.0..1.0)
      ├── PitchOffset (Decimal Range | default: 0.0..0.0 | range: 0.0..1.0)
      ├── Chance (Integer | default: 100 | range: 0..100 | %)
      ├── Speed (Decimal Range | default: 0.1..0.2 | range: 0.01..1.0)
      ├── Tolerance (Decimal | default: 0.05 | range: 0.01..0.1)
      └── Dynamic (Toggleable Group | default: off)
          ├── Enabled (Toggle | default: false)
          ├── HurtTime (Integer | default: 10 | range: 0..10)
          ├── YawFactor (Decimal | default: 0.0 | range: 0.0..10.0 | x)
          ├── PitchFactor (Decimal | default: 0.0 | range: 0.0..10.0 | x)
          ├── Speed (Decimal Range | default: 0.5..0.75 | range: 0.01..1.0)
          └── Tolerance (Decimal | default: 0.1 | range: 0.01..0.1)
   ├── Lazy (Toggleable Group | default: off)
      ├── Enabled (Toggle | default: false)
      └── Threshold (Decimal Range | default: 0.1..0.2 | range: 0.01..0.4 | m)
   └── Delay (Toggleable Group | default: off)
       ├── Enabled (Toggle | default: false)
       └── Delay (Integer Range | default: 2..4 | range: 0..5 | ticks)
├── Requires (Multi-Select | options: Click, Weapon, VanillaName, NotBreaking)
├── Raycast (Choice | default: TRACE_ALL | options: None, Enemy, All)
├── Criticals (Choice | default: SMART | options: Smart, Ignore, Always)
├── KeepSprint (Toggle | default: true)
├── IgnoreOpenInventory (Toggle | default: true)
├── SimulateInventoryClosing (Toggle | default: true)
├── AutoBlocking (Toggleable Group | default: off)
   ├── Enabled (Toggle | default: false)
   ├── BlockMode (Choice | default: INTERACT | options: Basic, Interact, Hypixel, Fake)
   ├── UnblockMode (Choice | default: STOP_USING_ITEM | options: StopUsingItem, ChangeSlot, SwapHand, None)
   ├── TickOff (Integer Range | default: 0..0 | range: 0..5 | ticks)
   ├── TickOn (Integer Range | default: 0..0 | range: 0..5 | ticks)
   ├── Chance (Decimal | default: 100.0 | range: 0.0..100.0 | %)
   ├── Blink (Integer | default: 0 | range: 0..10 | ticks)
   ├── OnScanRange (Toggle | default: true)
   └── OnlyWhenInDanger (Toggle | default: false)
├── TargetRendering (Toggleable Group | default: on)
   ├── Enabled (Toggle | default: true)
   └── Mode (Mode Selector | default: Image | modes: Legacy, Circle, Image, GlowingCircle, Ghost, Text2D, Arrow)
       ├── [Mode: Legacy]
          ├── Size (Decimal | default: 0.5 | range: 0.1..2.0)
          ├── Height (Decimal | default: 0.1 | range: 0.02..2.0)
          ├── Color (Color)
          └── ExtraYOffset (Decimal | default: 0.1 | range: 0.0..1.0)
       ├── [Mode: Circle]
          ├── Radius (Decimal | default: 0.85 | range: 0.1..2.0)
          ├── InnerRadius (Decimal | default: 0.0 | range: 0.0..2.0)
          ├── HeightMode (Mode Selector | default: Feet | modes: Feet, Top, Relative, Health, Animated)
             ├── [Mode: Feet]
                └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
             ├── [Mode: Top]
                └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
             ├── [Mode: Relative]
                └── Height (Decimal | default: 0.5 | range: -0.5..1.5)
             └── [Mode: Animated]
                 ├── Speed (Decimal | default: 0.18 | range: 0.01..1.0)
                 ├── HeightMultiplier (Decimal | default: 0.4 | range: 0.1..1.0)
                 ├── HeightOffset (Decimal | default: 1.3 | range: 0.0..2.0)
                 └── GlowOffset (Decimal | default: -1.0 | range: -3.1..3.1)
          ├── OuterColor (Color)
          ├── InnerColor (Color)
          └── Color (Color)
       ├── [Mode: Image]
          ├── Source (Mode Selector | default: Custom | modes: Custom, Builtin)
             ├── [Mode: Custom]
                └── File (File)
             └── [Mode: Builtin]
                 └── Preset (Choice | default: MARKER1 | options: Marker1, Marker2)
          ├── Scale (2D Position)
          ├── ColorModulator (Color)
          ├── Rotate (Setting Group)
             ├── Period (Integer | default: 1000 | range: 10..20000 | ms)
             ├── Symmetric (Toggle | default: true)
             └── Curve (Curve)
          └── HeightMode (Mode Selector | default: Feet | modes: Feet, Top, Relative, Health, Animated)
              ├── [Mode: Feet]
                 └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
              ├── [Mode: Top]
                 └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
              ├── [Mode: Relative]
                 └── Height (Decimal | default: 0.5 | range: -0.5..1.5)
              └── [Mode: Animated]
                  ├── Speed (Decimal | default: 0.18 | range: 0.01..1.0)
                  ├── HeightMultiplier (Decimal | default: 0.4 | range: 0.1..1.0)
                  ├── HeightOffset (Decimal | default: 1.3 | range: 0.0..2.0)
                  └── GlowOffset (Decimal | default: -1.0 | range: -3.1..3.1)
       ├── [Mode: GlowingCircle]
          ├── Radius (Decimal | default: 0.85 | range: 0.1..2.0)
          ├── HeightMode (Mode Selector | default: Feet | modes: Feet, Top, Relative, Health, Animated)
             ├── [Mode: Feet]
                └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
             ├── [Mode: Top]
                └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
             ├── [Mode: Relative]
                └── Height (Decimal | default: 0.5 | range: -0.5..1.5)
             └── [Mode: Animated]
                 ├── Speed (Decimal | default: 0.18 | range: 0.01..1.0)
                 ├── HeightMultiplier (Decimal | default: 0.4 | range: 0.1..1.0)
                 ├── HeightOffset (Decimal | default: 1.3 | range: 0.0..2.0)
                 └── GlowOffset (Decimal | default: -1.0 | range: -3.1..3.1)
          ├── OuterColor (Color)
          ├── GlowColor (Color)
          ├── GlowHeight (Decimal | default: 0.3 | range: -1.0..1.0)
          └── Color (Color)
       ├── [Mode: Ghost]
          ├── Color (Color)
          ├── Size (Decimal | default: 0.5 | range: 0.4..0.7)
          └── Length (Integer | default: 25 | range: 15..40)
       ├── [Mode: Text2D]
          ├── Scale (Decimal | default: 1.0 | range: 0.01..10.0)
          ├── Shadow (Toggle | default: true)
          ├── Color (Color)
          ├── Text (Editable List)
          └── HeightMode (Mode Selector | default: Feet | modes: Feet, Top, Relative, Health, Animated)
              ├── [Mode: Feet]
                 └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
              ├── [Mode: Top]
                 └── Offset (Decimal | default: 0.0 | range: -1.0..1.0)
              ├── [Mode: Relative]
                 └── Height (Decimal | default: 0.5 | range: -0.5..1.5)
              └── [Mode: Animated]
                  ├── Speed (Decimal | default: 0.18 | range: 0.01..1.0)
                  ├── HeightMultiplier (Decimal | default: 0.4 | range: 0.1..1.0)
                  ├── HeightOffset (Decimal | default: 1.3 | range: 0.0..2.0)
                  └── GlowOffset (Decimal | default: -1.0 | range: -3.1..3.1)
       └── [Mode: Arrow]
           ├── Color (Color)
           ├── OutlineColor (Color)
           └── Size (Decimal | default: 1.5 | range: 0.5..20.0)
├── FailSwing (Toggleable Group | default: off)
   ├── Enabled (Toggle | default: false)
   ├── AdditionalRange (Decimal Range | default: 2.5..3.0 | range: 0.0..10.0)
   └── NotifyWhenFail (Mode Selector | default: Box | modes: None, Box, Sound)
       ├── [Mode: Box]
          ├── Fade (Integer | default: 4 | range: 1..10 | secs)
          ├── Color (Color)
          └── Rainbow (Toggle | default: false)
       └── [Mode: Sound]
           ├── Volume (Decimal | default: 50.0 | range: 0.0..100.0)
           └── Pitch (Decimal | default: 0.8 | range: 0.0..2.0)
├── FightBot (Toggleable Group | default: off)
   ├── Enabled (Toggle | default: false)
   ├── Auto (Multi-Select | default: [Jump, Swim, Sprint] | options: Jump, Swim, Sprint)
   ├── OpponentRange (Decimal | default: 3.0 | range: 0.1..10.0)
   ├── DangerousYaw (Decimal | default: 55.0 | range: 0.0..90.0 | °)
   ├── RunawayOnCooldown (Toggle | default: true)
   ├── TargetFilter (Setting Group)
      ├── Range (Decimal | default: 50.0 | range: 10.0..100.0)
      ├── VisibleOnly (Toggle | default: true)
      └── NotWhenVoid (Toggle | default: true)
   └── Leader (Toggleable Group | default: off)
       ├── Enabled (Toggle | default: false)
       ├── Username (Text)
       └── Radius (Decimal | default: 5.0 | range: 2.0..10.0)
└── RangeIndicator (Toggleable Group | default: off)
    ├── Enabled (Toggle | default: false)
    ├── ColorMode (Choice | default: STATIC | options: Static, Rainbow, Distance)
    ├── IdleColor (Color)
    ├── ActiveColor (Color)
    ├── Outline (Toggle | default: true)
    ├── OutlineColor (Color)
    ├── PulseAnimation (Toggle | default: false)
    ├── PulseSpeed (Decimal | default: 2.0 | range: 0.5..5.0)
    ├── PulseIntensity (Decimal | default: 0.15 | range: 0.05..0.5)
    ├── FadeAnimation (Toggle | default: true)
    ├── FadeSpeed (Decimal | default: 0.1 | range: 0.01..0.5)
    ├── WallRangeColor (Color)
    ├── ScanRangeColor (Color)
    ├── OpponentRangeColor (Color)
    ├── HideWhenDead (Toggle | default: true)
    ├── HideWhenSpectator (Toggle | default: true)
    ├── HideInVehicle (Toggle | default: false)
    ├── RespectInventorySetting (Toggle | default: true)
    └── CanBeCovered (Toggle | default: false)

Settings Details

Clicker

For details on Clicker settings, see Shared: Clicker.

ItemCooldown

A group of related settings.

  • Minimum (Decimal Range) — default: 1.01.0; range: 0.02.0 — Minimum attack cooldown multiplier required before attacking.

  • IgnoreOnShieldBreak (Toggle) — default: true — Skips cooldown when breaking an enemy's shield.

  • IgnoreOnMaceSmash (Toggle) — default: true — Skips cooldown during mace smash attacks.

  • IgnoreWhenExitingRange (Toggle) — default: true — Skips cooldown if the target is leaving attack range.

  • AttackCooldown (Toggle) — default: true — Waits for the vanilla attack cooldown before attacking.

Range

A group of related settings.

  • RangeIncrease (Decimal) — default: 1.0; range: 0.05.0; unit: blocks — Additional attack range added beyond the vanilla reach distance.
  • ThroughWallsRange (Decimal) — default: 3.0; range: 0.08.0; unit: blocks — Maximum distance to attack targets through walls.
  • ScanRangeIncrease (Decimal Range) — default: 2.03.0; range: 0.07.0; unit: blocks — Extra range for scanning and tracking targets beyond attack range.

Target

For details on Target settings, see Shared: Target.

  • FOV (Decimal) — default: 180.0; range: 0.0180.0
  • HurtTime (Integer) — default: 10; range: 010
  • Priority (Multi-Select) — default: Type, Health; options: Type, Health, Distance, Direction, HurtTime, Age
  • IgnoreShield (Toggle) — default: true — Allows attacking players who are blocking with a shield.

Rotations

For details on Rotations settings, see Shared: Rotations.

AngleSmooth

Select a mode for this feature. Available modes: Linear, Sigmoid, Interpolation, Acceleration, AI. Default: Linear.

Mode: Linear
  • HorizontalTurnSpeed (Decimal Range) — default: 180.0180.0; range: 0.0180.0
  • VerticalTurnSpeed (Decimal Range) — default: 180.0180.0; range: 0.0180.0
Mode: Sigmoid
  • HorizontalTurnSpeed (Decimal Range) — default: 180.0180.0; range: 0.0180.0
  • VerticalTurnSpeed (Decimal Range) — default: 180.0180.0; range: 0.0180.0
  • Steepness (Decimal) — default: 10.0; range: 0.020.0
  • Midpoint (Decimal) — default: 0.3; range: 0.01.0
Mode: Interpolation
  • HorizontalSpeed (Integer Range) — default: 8085; range: 1100; unit: %
  • VerticalSpeed (Integer Range) — default: 2025; range: 1100; unit: %
  • DirectionChangeFactor (Integer Range) — default: 95100; range: 0100; unit: %
  • Midpoint (Decimal) — default: 0.35; range: 0.01.0
Mode: Acceleration
  • YawAcceleration (Decimal Range) — default: 20.025.0; range: 1.0180.0
  • PitchAcceleration (Decimal Range) — default: 20.025.0; range: 1.0180.0
DynamicAccel

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • CoefDistance (Decimal) — default: -1.393; range: -2.02.0
  • YawCrosshairAccel (Decimal Range) — default: 17.020.0; range: 1.0180.0
  • PitchCrosshairAccel (Decimal Range) — default: 17.020.0; range: 1.0180.0
AccelerationError

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true
  • YawAccelError (Decimal) — default: 0.1; range: 0.011.0
  • PitchAccelError (Decimal) — default: 0.1; range: 0.011.0
ConstantError

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true
  • YawConstantError (Decimal) — default: 0.1; range: 0.011.0
  • PitchConstantError (Decimal) — default: 0.1; range: 0.011.0
SigmoidDeceleration

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • Steepness (Decimal) — default: 10.0; range: 0.020.0
  • Midpoint (Decimal) — default: 0.3; range: 0.01.0
Mode: AI
Model

Select a mode for this feature. Available modes: 21KC11KP, 19KC8KP. Default: 21KC11KP.

Correction

Select a mode for this feature. Available modes: Interpolation, Linear, None. Default: Interpolation.

Mode: Interpolation
  • HorizontalSpeed (Integer Range) — default: 25; range: 1100; unit: %
  • VerticalSpeed (Integer Range) — default: 25; range: 1100; unit: %
  • DirectionChangeFactor (Integer Range) — default: 95100; range: 0100; unit: %
  • Midpoint (Decimal) — default: 0.35; range: 0.01.0
Mode: Linear
  • HorizontalTurnSpeed (Decimal Range) — default: 5.05.0; range: 0.0180.0
  • VerticalTurnSpeed (Decimal Range) — default: 5.05.0; range: 0.0180.0
OutputMultiplier

A group of related settings.

  • Yaw (Decimal) — default: 1.5; range: 0.52.0
  • Pitch (Decimal) — default: 1.0; range: 0.52.0
ShortStop

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • Rate (Integer) — default: 3; range: 125; unit: % — Chance per tick to briefly stop rotation, simulating human hesitation.
  • Duration (Integer Range) — default: 12; range: 15; unit: ticks — How long the rotation pause lasts.
Fail

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false

  • Rate (Integer) — default: 3; range: 1100; unit: % — Chance per tick to intentionally miss the rotation target.

  • Factor (Decimal) — default: 0.04; range: 0.010.99 — Controls how much the fail rotation deviates from the target.

  • StrengthHorizontal (Decimal Range) — default: 5.010.0; range: 1.090.0; unit: ° — Maximum horizontal angle offset when a fail occurs.

  • StrengthVertical (Decimal Range) — default: 0.02.0; range: 0.090.0; unit: ° — Maximum vertical angle offset when a fail occurs.

  • TransitionInDuration (Integer Range) — default: 14; range: 020; unit: ticks — Ticks to smoothly transition into the fail rotation.

  • RotationTiming (Choice) — default: NORMAL; options: Normal, Snap, OnTick — Controls when rotations are applied: normally, snapped instantly, or on tick.

  • ThroughWalls (Toggle) — default: false — Allows aiming at targets through walls.

AimPoint

For details on AimPoint settings, see Shared: AimPoint.

  • Requires (Multi-Select) — options: Click, Weapon, VanillaName, NotBreaking — Conditions that must be met before KillAura attacks.
  • Raycast (Choice) — default: TRACE_ALL; options: None, Enemy, All — Determines raycast filtering mode: none, enemies only, or all entities.
  • Criticals (Choice) — default: SMART; options: Smart, Ignore, Always — Controls when to wait for critical hit opportunities before attacking.
  • KeepSprint (Toggle) — default: true — Maintains sprint state during attacks instead of slowing down.
  • IgnoreOpenInventory (Toggle) — default: true — Allows attacking while the inventory screen is open.
  • SimulateInventoryClosing (Toggle) — default: true — Sends inventory close packets before attacking when inventory is open.

AutoBlocking

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • BlockMode (Choice) — default: INTERACT; options: Basic, Interact, Hypixel, Fake — Method used to activate shield blocking.
  • UnblockMode (Choice) — default: STOP_USING_ITEM; options: StopUsingItem, ChangeSlot, SwapHand, None — Method used to stop blocking before attacking.
  • TickOff (Integer Range) — default: 00; range: 05; unit: ticks — Ticks to stay unblocked before attacking.
  • TickOn (Integer Range) — default: 00; range: 05; unit: ticks — Ticks to wait before re-blocking after attacking.
  • Chance (Decimal) — default: 100.0; range: 0.0100.0; unit: % — Probability of auto-blocking per attack cycle.
  • Blink (Integer) — default: 0; range: 010; unit: ticks — Ticks to delay packets while blocking for anti-cheat bypass.
  • OnScanRange (Toggle) — default: true — Starts blocking when a target is within scan range, not just attack range.
  • OnlyWhenInDanger (Toggle) — default: false — Only blocks when the player is in danger of being hit.

TargetRendering

For details on TargetRendering settings, see Shared: TargetRendering.

Mode: Legacy
  • Size (Decimal) — default: 0.5; range: 0.12.0
  • Height (Decimal) — default: 0.1; range: 0.022.0
  • Color (Color)
  • ExtraYOffset (Decimal) — default: 0.1; range: 0.01.0
Mode: Circle
  • Radius (Decimal) — default: 0.85; range: 0.12.0
  • InnerRadius (Decimal) — default: 0.0; range: 0.02.0
HeightMode

Select a mode for this feature. Available modes: Feet, Top, Relative, Health, Animated. Default: Feet.

Mode: Feet
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Top
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Relative
  • Height (Decimal) — default: 0.5; range: -0.51.5
Mode: Animated
  • Speed (Decimal) — default: 0.18; range: 0.011.0

  • HeightMultiplier (Decimal) — default: 0.4; range: 0.11.0

  • HeightOffset (Decimal) — default: 1.3; range: 0.02.0

  • GlowOffset (Decimal) — default: -1.0; range: -3.13.1

  • OuterColor (Color)

  • InnerColor (Color)

  • Color (Color)

Mode: Image
Source

Select a mode for this feature. Available modes: Custom, Builtin. Default: Custom.

Mode: Custom
  • File (File)
Mode: Builtin
  • Preset (Choice) — default: MARKER1; options: Marker1, Marker2

  • Scale (2D Position)

  • ColorModulator (Color)

Rotate

A group of related settings.

  • Period (Integer) — default: 1000; range: 1020000; unit: ms
  • Symmetric (Toggle) — default: true
  • Curve (Curve)
HeightMode

Select a mode for this feature. Available modes: Feet, Top, Relative, Health, Animated. Default: Feet.

Mode: Feet
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Top
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Relative
  • Height (Decimal) — default: 0.5; range: -0.51.5
Mode: Animated
  • Speed (Decimal) — default: 0.18; range: 0.011.0
  • HeightMultiplier (Decimal) — default: 0.4; range: 0.11.0
  • HeightOffset (Decimal) — default: 1.3; range: 0.02.0
  • GlowOffset (Decimal) — default: -1.0; range: -3.13.1
Mode: GlowingCircle
  • Radius (Decimal) — default: 0.85; range: 0.12.0
HeightMode

Select a mode for this feature. Available modes: Feet, Top, Relative, Health, Animated. Default: Feet.

Mode: Feet
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Top
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Relative
  • Height (Decimal) — default: 0.5; range: -0.51.5
Mode: Animated
  • Speed (Decimal) — default: 0.18; range: 0.011.0

  • HeightMultiplier (Decimal) — default: 0.4; range: 0.11.0

  • HeightOffset (Decimal) — default: 1.3; range: 0.02.0

  • GlowOffset (Decimal) — default: -1.0; range: -3.13.1

  • OuterColor (Color)

  • GlowColor (Color)

  • GlowHeight (Decimal) — default: 0.3; range: -1.01.0

  • Color (Color)

Mode: Ghost
  • Color (Color)
  • Size (Decimal) — default: 0.5; range: 0.40.7
  • Length (Integer) — default: 25; range: 1540
Mode: Text2D
  • Scale (Decimal) — default: 1.0; range: 0.0110.0
  • Shadow (Toggle) — default: true
  • Color (Color)
  • Text (Editable List)
HeightMode

Select a mode for this feature. Available modes: Feet, Top, Relative, Health, Animated. Default: Feet.

Mode: Feet
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Top
  • Offset (Decimal) — default: 0.0; range: -1.01.0
Mode: Relative
  • Height (Decimal) — default: 0.5; range: -0.51.5
Mode: Animated
  • Speed (Decimal) — default: 0.18; range: 0.011.0
  • HeightMultiplier (Decimal) — default: 0.4; range: 0.11.0
  • HeightOffset (Decimal) — default: 1.3; range: 0.02.0
  • GlowOffset (Decimal) — default: -1.0; range: -3.13.1
Mode: Arrow
  • Color (Color)
  • OutlineColor (Color)
  • Size (Decimal) — default: 1.5; range: 0.520.0

FailSwing

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • AdditionalRange (Decimal Range) — default: 2.53.0; range: 0.010.0 — Extra range beyond attack range to swing at air when no target is hit.
NotifyWhenFail

Select a mode for this feature. Available modes: None, Box, Sound. Default: Box.

Mode: Box
  • Fade (Integer) — default: 4; range: 110; unit: secs
  • Color (Color)
  • Rainbow (Toggle) — default: false
Mode: Sound
  • Volume (Decimal) — default: 50.0; range: 0.0100.0
  • Pitch (Decimal) — default: 0.8; range: 0.02.0

FightBot

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • Auto (Multi-Select) — default: Jump, Swim, Sprint; options: Jump, Swim, Sprint — Automated movement actions during combat.
  • OpponentRange (Decimal) — default: 3.0; range: 0.110.0 — Preferred distance to maintain from the opponent.
  • DangerousYaw (Decimal) — default: 55.0; range: 0.090.0; unit: ° — Yaw angle threshold to determine when the opponent faces a dangerous direction.
  • RunawayOnCooldown (Toggle) — default: true — Moves away from the opponent while attack cooldown is active.
TargetFilter

A group of related settings.

  • Range (Decimal) — default: 50.0; range: 10.0100.0 — Maximum range to search for fight targets.
  • VisibleOnly (Toggle) — default: true — Only targets enemies that are visible (line-of-sight).
  • NotWhenVoid (Toggle) — default: true — Prevents fighting when the player is near the void.
Leader

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • Username (Text) — Username of the leader player to follow.
  • Radius (Decimal) — default: 5.0; range: 2.010.0 — Distance to stay within from the leader player.

RangeIndicator

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • ColorMode (Choice) — default: STATIC; options: Static, Rainbow, Distance — Color mode for the range indicator circle.
  • IdleColor (Color) — Color when no target is in range.
  • ActiveColor (Color) — Color when a target is within attack range.
  • Outline (Toggle) — default: true — Draws an outline around the range indicator.
  • OutlineColor (Color) — Color of the range indicator outline.
  • PulseAnimation (Toggle) — default: false — Enables a pulsing animation effect on the indicator.
  • PulseSpeed (Decimal) — default: 2.0; range: 0.55.0 — Speed of the pulse animation.
  • PulseIntensity (Decimal) — default: 0.15; range: 0.050.5 — Intensity of the pulse animation.
  • FadeAnimation (Toggle) — default: true — Enables a smooth fade animation when the indicator appears or disappears.
  • FadeSpeed (Decimal) — default: 0.1; range: 0.010.5 — Speed of the fade animation.
  • WallRangeColor (Color) — Color indicating the through-walls attack range.
  • ScanRangeColor (Color) — Color indicating the scan range area.
  • OpponentRangeColor (Color) — Color indicating the opponent's attack range.
  • HideWhenDead (Toggle) — default: true — Hides the indicator when the player is dead.
  • HideWhenSpectator (Toggle) — default: true — Hides the indicator when in spectator mode.
  • HideInVehicle (Toggle) — default: false — Hides the indicator when riding a vehicle.
  • RespectInventorySetting (Toggle) — default: true — Hides the indicator when inventory is open, respecting the IgnoreOpenInventory setting.
  • CanBeCovered (Toggle) — default: false — Allows the indicator to be covered by other rendered objects.

Screenshots

Screenshots for KillAura will be added in a future update.


Last updated: 2026-02-13 — Based on source code