Documentation

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Aimbot

Aimbot quietly turns your view toward nearby players and mobs so your crosshair tracks them for you. It only aims — it does not click or attack — so it pairs well with a manual playstyle or with modules that handle the clicking, like AutoClicker or KillAura.

You choose how far it reaches, who it locks onto, and how the aim point is picked, then tune how the turn feels with the AngleSmooth modes. Smoother, slower settings look more human; faster settings snap on more aggressively. You can also limit it to only the horizontal or vertical part of the aim, and decide whether it should keep aiming while you have a screen or container open.

The Requires options let you gate the assist behind conditions — for example, only while clicking, only while holding a weapon, or only while not breaking a block — so it engages exactly when you want it and stays idle the rest of the time.

Category: Combat Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
RangeDecimal4.21.0..8.0How close a target must be, in blocks, before Aimbot will face it.
TargetSetting GroupSee Shared: Target.
TargetRenderingToggleable GroupOnSee Shared: TargetRendering.
AimPointSetting GroupSee Shared: AimPoint.
RequiresMulti-Select[Click]options: Click, Weapon, EmptyHand, VanillaName, NotBreakingConditions that must all be true for Aimbot to engage — for example only while clicking, holding a weapon, with an empty hand, using a vanilla item name, or while not breaking a block.
AngleSmoothMode SelectorLinearmodes: Interpolation, Sigmoid, LinearHow the turn toward the target is smoothed out to make it look more natural.
AngleSmooth → [Interpolation] → HorizontalSpeedInteger Range80..851..100 (%)Portion of the remaining horizontal angle closed each tick.
AngleSmooth → [Interpolation] → VerticalSpeedInteger Range20..251..100 (%)Portion of the remaining vertical angle closed each tick.
AngleSmooth → [Interpolation] → DirectionChangeFactorInteger Range95..1000..100 (%)How readily the aim reverses direction when the target moves the other way.
AngleSmooth → [Interpolation] → MidpointDecimal0.350.0..1.0Where the fastest part of the turn falls along the path to the target.
AngleSmooth → [Sigmoid] → HorizontalTurnSpeedDecimal Range180.0..180.00.0..180.0Maximum horizontal turn speed, in degrees, for the S-curve motion.
AngleSmooth → [Sigmoid] → VerticalTurnSpeedDecimal Range180.0..180.00.0..180.0Maximum vertical turn speed, in degrees, for the S-curve motion.
AngleSmooth → [Sigmoid] → SteepnessDecimal10.00.0..20.0How sharply the turn accelerates and decelerates across the curve.
AngleSmooth → [Sigmoid] → MidpointDecimal0.30.0..1.0Where the fastest part of the turn falls along the path to the target.
AngleSmooth → [Linear] → HorizontalTurnSpeedDecimal Range180.0..180.00.0..180.0Maximum horizontal turn speed, in degrees, at a steady rate.
AngleSmooth → [Linear] → VerticalTurnSpeedDecimal Range180.0..180.00.0..180.0Maximum vertical turn speed, in degrees, at a steady rate.
AxisMulti-Select[Vertical]options: Horizontal, VerticalWhich parts of your aim Aimbot is allowed to control — horizontal (yaw), vertical (pitch), or both.
IgnoreMulti-Select[]options: Screen, ContainerOpen screens that Aimbot should keep aiming through instead of stopping — any screen, or container/inventory screens specifically.

Last updated: 2026-06-08 — Based on source code