Documentation

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Particles

Displays particles when attacking an entity.

Category: Render
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Size (Decimal | default: 1.0 | range: 0.5..2.0)
├── Count (Integer Range | default: 2..10 | range: 2..30 | particles)
├── RandomParticleRotation (Toggle | default: true)
├── Physical (Setting Group)
│   ├── Motion (Decimal | default: 15.0 | range: 1.0..30.0)
│   ├── BounceX (Decimal | default: 0.8 | range: 0.0..1.0)
│   ├── BounceY (Decimal | default: 0.6 | range: 0.0..1.0)
│   ├── BounceZ (Decimal | default: 0.8 | range: 0.0..1.0)
│   ├── Drag (Decimal | default: 0.99 | range: 0.0..1.0)
│   └── GravityFactor (Decimal | default: 0.8 | range: 0.0..1.0)
├── Color (Color)
└── Particle (Multi-Select | default: [Star] | options: Orbiz, Star, Dollar, Crown, Heart, Lightning, Line, Point, Rhombus, Snowflake, Spark)

Settings Details

  • Size (Decimal) — default: 1.0; range: 0.52.0 — Sets the visual size of each particle.
  • Count (Integer Range) — default: 210; range: 230; unit: particles — Sets the number of particles spawned per hit.
  • RandomParticleRotation (Toggle) — default: true — Applies a random rotation to each particle.

Physical

A group of related settings.

  • Motion (Decimal) — default: 15.0; range: 1.030.0 — Controls the horizontal speed multiplier of particles.

  • BounceX (Decimal) — default: 0.8; range: 0.01.0 — Sets the velocity retention factor when bouncing on the X axis.

  • BounceY (Decimal) — default: 0.6; range: 0.01.0 — Sets the velocity retention factor when bouncing on the Y axis.

  • BounceZ (Decimal) — default: 0.8; range: 0.01.0 — Sets the velocity retention factor when bouncing on the Z axis.

  • Drag (Decimal) — default: 0.99; range: 0.01.0 — Applies velocity drag on particles when bouncing off surfaces.

  • GravityFactor (Decimal) — default: 0.8; range: 0.01.0 — Scales the gravity effect on particles.

  • Color (Color) — Sets the color of the particles.

  • Particle (Multi-Select) — default: Star; options: Orbiz, Star, Dollar, Crown, Heart, Lightning, Line, Point, Rhombus, Snowflake, Spark — Selects which particle textures to use.

Screenshots

Screenshots for Particles will be added in a future update.


Last updated: 2026-02-13 — Based on source code