Particles
Displays particles when attacking an entity.
Category: Render
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Size (Decimal | default: 1.0 | range: 0.5..2.0)
├── Count (Integer Range | default: 2..10 | range: 2..30 | particles)
├── RandomParticleRotation (Toggle | default: true)
├── Physical (Setting Group)
│ ├── Motion (Decimal | default: 15.0 | range: 1.0..30.0)
│ ├── BounceX (Decimal | default: 0.8 | range: 0.0..1.0)
│ ├── BounceY (Decimal | default: 0.6 | range: 0.0..1.0)
│ ├── BounceZ (Decimal | default: 0.8 | range: 0.0..1.0)
│ ├── Drag (Decimal | default: 0.99 | range: 0.0..1.0)
│ └── GravityFactor (Decimal | default: 0.8 | range: 0.0..1.0)
├── Color (Color)
└── Particle (Multi-Select | default: [Star] | options: Orbiz, Star, Dollar, Crown, Heart, Lightning, Line, Point, Rhombus, Snowflake, Spark)
Settings Details
- Size (Decimal) — default:
1.0; range:0.5–2.0— Sets the visual size of each particle. - Count (Integer Range) — default:
2–10; range:2–30; unit: particles — Sets the number of particles spawned per hit. - RandomParticleRotation (Toggle) — default:
true— Applies a random rotation to each particle.
Physical
A group of related settings.
-
Motion (Decimal) — default:
15.0; range:1.0–30.0— Controls the horizontal speed multiplier of particles. -
BounceX (Decimal) — default:
0.8; range:0.0–1.0— Sets the velocity retention factor when bouncing on the X axis. -
BounceY (Decimal) — default:
0.6; range:0.0–1.0— Sets the velocity retention factor when bouncing on the Y axis. -
BounceZ (Decimal) — default:
0.8; range:0.0–1.0— Sets the velocity retention factor when bouncing on the Z axis. -
Drag (Decimal) — default:
0.99; range:0.0–1.0— Applies velocity drag on particles when bouncing off surfaces. -
GravityFactor (Decimal) — default:
0.8; range:0.0–1.0— Scales the gravity effect on particles. -
Color (Color) — Sets the color of the particles.
-
Particle (Multi-Select) — default:
Star; options:Orbiz,Star,Dollar,Crown,Heart,Lightning,Line,Point,Rhombus,Snowflake,Spark— Selects which particle textures to use.
Screenshots
Screenshots for Particles will be added in a future update.
Last updated: 2026-02-13 — Based on source code