Documentation

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ItemChams

ItemChams applies custom visual effects to the items you hold in your hands. It gives your held items a distinctive glowing or tinted appearance, making them stand out visually — useful for personalizing your client's look or improving item visibility during gameplay.

The Lightmap group replaces the normal lighting applied to your held item with a custom glow effect. You can control the blend color overlaid on the item, its base transparency, a secondary glow color, and how many glow layers are stacked on top of each other. The layer size and falloff values let you dial in whether the glow is tight and sharp or wide and diffuse.

The Shield group lets you tint the shield you're holding. In Multiply mode your chosen color is blended with the shield's existing colors, while Override mode replaces the shield's color entirely with your chosen tint — handy for making your shield match a theme or simply stand out from the default appearance.

The Effects group composes additional screen-space layers on top of the held item, each of which can be toggled on its own. Flow sweeps an animated pattern across the item, Trail leaves a fading afterimage behind it as it moves, Glow adds an outline-style halo around its silhouette, Chromatic splits the color channels apart for an aberration look, Scanlines overlays moving stripes, and Recolor animates the item's own hue, saturation and brightness instead of adding a layer. Combining several of them gives the item a more elaborate appearance than the lightmap glow alone.

Category: Render Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
LightmapToggleable Groupon—Applies a custom glow/lightmap effect to held items.
Lightmap → BlendColorColor——The primary color blended over the item's lightmap.
Lightmap → AlphaInteger951–255Overall opacity of the lightmap blend effect.
Lightmap → GlowColorColor——The secondary color used for the outer glow layers.
Lightmap → LayersInteger31–10Number of glow layers rendered on top of the item.
Lightmap → LayerSizeDecimal1.911.0–5.0Size multiplier for each glow layer.
Lightmap → FalloffDecimal6.830.0–20.0How quickly the glow fades out from the item's edges.
ShieldToggleable Groupon—Applies a color tint to your held shield.
Shield → TintModeChoiceMultiply—How the tint color is applied: Override replaces the shield's color entirely; Multiply blends it with the existing colors.
Shield → TintColor——The color used to tint the shield.
EffectsToggleable Groupoff—Composes additional screen-space effect layers over the held item.
Effects → FlowToggleable Groupon—Sweeps an animated flowing pattern across the item.
Effects → Flow → ColorColor——Color of the flowing pattern.
Effects → Flow → SpeedDecimal0.60.0–5.0How fast the pattern moves.
Effects → Flow → ScaleDecimal12.01.0–64.0Size of the pattern.
Effects → Flow → SharpnessDecimal6.01.0–64.0How hard the edges of the pattern are.
Effects → Flow → AngleDecimal450–360°Direction in which the pattern travels.
Effects → Flow → IntensityDecimal0.80.0–4.0Strength of the flow layer.
Effects → TrailToggleable Groupon—Leaves a fading afterimage of the item behind its movement.
Effects → Trail → ColorColor——Color of the trail.
Effects → Trail → WeightDecimal0.70.0–4.0How strongly each frame is added to the trail.
Effects → Trail → DecayDecimal0.860.0–1.0How much of the previous trail is kept each frame; higher values make longer trails.
Effects → Trail → DriftVector2_f2, 0—Direction and distance the trail drifts as it fades.
Effects → GlowToggleable Groupoff—Draws a halo around the item's silhouette.
Effects → Glow → ColorColor——Color of the halo.
Effects → Glow → RadiusDecimal61–32 pxHow far the halo extends from the silhouette.
Effects → Glow → ThicknessDecimal1.50.2–8.0Thickness of the halo band.
Effects → Glow → IntensityDecimal0.90.0–4.0Strength of the halo.
Effects → ChromaticToggleable Groupoff—Splits the color channels apart for a chromatic aberration look.
Effects → Chromatic → StrengthDecimal20–16 pxHow far the channels are offset from each other.
Effects → Chromatic → GhostToggleoff—Keeps the offset channels as visible ghost copies of the item.
Effects → ScanlinesToggleable Groupoff—Overlays moving stripes across the item.
Effects → Scanlines → ColorColor——Color of the stripes.
Effects → Scanlines → SpacingDecimal402–256 pxDistance between two stripes.
Effects → Scanlines → ThicknessDecimal0.40.02–1.0Width of each stripe relative to the spacing.
Effects → Scanlines → SpeedDecimal0.3-5.0–5.0How fast the stripes move; negative values reverse the direction.
Effects → Scanlines → AngleDecimal900–360°Orientation of the stripes.
Effects → Scanlines → IntensityDecimal0.50.0–4.0Strength of the stripe layer.
Effects → RecolorToggleable Groupoff—Animates the item's own colors instead of adding a layer.
Effects → Recolor → HueSpeedDecimal0.2-2.0–2.0How fast the hue cycles; negative values cycle backwards.
Effects → Recolor → HueMixDecimal1.00.0–1.0How much of the shifted hue replaces the item's original hue.
Effects → Recolor → SaturationDecimal1.40.0–3.0Saturation multiplier applied to the item.
Effects → Recolor → BrightnessDecimal1.20.0–3.0Brightness multiplier applied to the item.
Effects → Recolor → PulseSpeedDecimal2.00.0–12.0How fast the brightness pulses.
Effects → Recolor → PulseAmountDecimal0.150.0–1.0How strongly the brightness pulses.

Last updated: 2026-10-11 — Based on source code