Documentation

Learn how to install and use LiquidBounce with our comprehensive guides

HoleESP

Detects and displays safe spots for crystal PvP.

Category: Render
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Mode Selector | default: GlowingPlane | modes: Box, GlowingPlane)
│   ├── [Mode: Box]
│   │   └── Outline (Toggle | default: true)
│   └── [Mode: GlowingPlane]
│       ├── Outline (Toggle | default: true)
│       └── GlowHeight (Decimal | default: 0.7 | range: 0.0..1.0)
├── HorizontalScanDistance (Integer | default: 32 | range: 4..128)
├── VerticalScanDistance (Integer | default: 8 | range: 4..128)
├── DistanceFade (Decimal | default: 0.3 | range: 0.0..1.0)
├── 1x1Bedrock (Color)
├── 1x1 (Color)
├── 1x2 (Color)
└── 2x2 (Color)

Settings Details

Mode

Select a mode for this feature. Available modes: Box, GlowingPlane. Default: GlowingPlane.

Mode: Box
  • Outline (Toggle) — default: true — Draws an outline around hole boxes.
Mode: GlowingPlane
  • Outline (Toggle) — default: true — Draws an outline on the bottom plane.

  • GlowHeight (Decimal) — default: 0.7; range: 0.01.0 — Height of the upward glow effect from the base.

  • HorizontalScanDistance (Integer) — default: 32; range: 4128 — Horizontal range in blocks to scan for holes.

  • VerticalScanDistance (Integer) — default: 8; range: 4128 — Vertical range in blocks to scan for holes.

  • DistanceFade (Decimal) — default: 0.3; range: 0.01.0 — Fades hole colors based on distance from the player.

  • 1x1Bedrock (Color) — Color for 1×1 holes made entirely of bedrock.

  • 1x1 (Color) — Color for standard 1×1 holes.

  • 1x2 (Color) — Color for 1×2 holes.

  • 2x2 (Color) — Color for 2×2 holes.

Screenshots

Screenshots for HoleESP will be added in a future update.


Last updated: 2026-02-13 — Based on source code