HoleESP
Detects and displays safe spots for crystal PvP.
Category: Render
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: GlowingPlane | modes: Box, GlowingPlane)
│ ├── [Mode: Box]
│ │ └── Outline (Toggle | default: true)
│ └── [Mode: GlowingPlane]
│ ├── Outline (Toggle | default: true)
│ └── GlowHeight (Decimal | default: 0.7 | range: 0.0..1.0)
├── HorizontalScanDistance (Integer | default: 32 | range: 4..128)
├── VerticalScanDistance (Integer | default: 8 | range: 4..128)
├── DistanceFade (Decimal | default: 0.3 | range: 0.0..1.0)
├── 1x1Bedrock (Color)
├── 1x1 (Color)
├── 1x2 (Color)
└── 2x2 (Color)
Settings Details
Mode
Select a mode for this feature. Available modes: Box, GlowingPlane. Default: GlowingPlane.
Mode: Box
- Outline (Toggle) — default:
true— Draws an outline around hole boxes.
Mode: GlowingPlane
-
Outline (Toggle) — default:
true— Draws an outline on the bottom plane. -
GlowHeight (Decimal) — default:
0.7; range:0.0–1.0— Height of the upward glow effect from the base. -
HorizontalScanDistance (Integer) — default:
32; range:4–128— Horizontal range in blocks to scan for holes. -
VerticalScanDistance (Integer) — default:
8; range:4–128— Vertical range in blocks to scan for holes. -
DistanceFade (Decimal) — default:
0.3; range:0.0–1.0— Fades hole colors based on distance from the player. -
1x1Bedrock (Color) — Color for 1×1 holes made entirely of bedrock.
-
1x1 (Color) — Color for standard 1×1 holes.
-
1x2 (Color) — Color for 1×2 holes.
-
2x2 (Color) — Color for 2×2 holes.
Screenshots
Screenshots for HoleESP will be added in a future update.
Last updated: 2026-02-13 — Based on source code