Documentation

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HitFX

Hitting a target triggers a special effect.

Category: Render
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Particle (Multi-Select | default: [Fire] | options: Blood, Fire, Heart, Water, Smoke, Magic, Crits)
├── ParticleAmount (Integer Range | default: 1..1 | range: 1..20)
├── OtherSound (Multi-Select | default: [Pop] | options: Hit, Orb, Bonk, Boykisser, Bring, Glass, Click, Meow, Moan, MagicSquash, NYA, Pop, Soft, Squash, Tung, UWU)
└── SelfSound (Multi-Select | default: [Boykisser] | options: Hit, Orb, Bonk, Boykisser, Bring, Glass, Click, Meow, Moan, MagicSquash, NYA, Pop, Soft, Squash, Tung, UWU)

Settings Details

  • Particle (Multi-Select) — default: Fire; options: Blood, Fire, Heart, Water, Smoke, Magic, Crits — Particle effects to spawn on hit.
  • ParticleAmount (Integer Range) — default: 11; range: 120 — Number of particles spawned per hit.
  • OtherSound (Multi-Select) — default: Pop; options: Hit, Orb, Bonk, Boykisser, Bring, Glass, Click, Meow, Moan, MagicSquash, NYA, Pop, Soft, Squash, Tung, UWU — Sound played when hitting another entity.
  • SelfSound (Multi-Select) — default: Boykisser; options: Hit, Orb, Bonk, Boykisser, Bring, Glass, Click, Meow, Moan, MagicSquash, NYA, Pop, Soft, Squash, Tung, UWU — Sound played when you are hit.

Screenshots

Screenshots for HitFX will be added in a future update.


Last updated: 2026-02-13 — Based on source code