HitFX
Hitting a target triggers a special effect.
Category: Render
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Particle (Multi-Select | default: [Fire] | options: Blood, Fire, Heart, Water, Smoke, Magic, Crits)
├── ParticleAmount (Integer Range | default: 1..1 | range: 1..20)
├── OtherSound (Multi-Select | default: [Pop] | options: Hit, Orb, Bonk, Boykisser, Bring, Glass, Click, Meow, Moan, MagicSquash, NYA, Pop, Soft, Squash, Tung, UWU)
└── SelfSound (Multi-Select | default: [Boykisser] | options: Hit, Orb, Bonk, Boykisser, Bring, Glass, Click, Meow, Moan, MagicSquash, NYA, Pop, Soft, Squash, Tung, UWU)
Settings Details
- Particle (Multi-Select) — default:
Fire; options:Blood,Fire,Heart,Water,Smoke,Magic,Crits— Particle effects to spawn on hit. - ParticleAmount (Integer Range) — default:
1–1; range:1–20— Number of particles spawned per hit. - OtherSound (Multi-Select) — default:
Pop; options:Hit,Orb,Bonk,Boykisser,Bring,Glass,Click,Meow,Moan,MagicSquash,NYA,Pop,Soft,Squash,Tung,UWU— Sound played when hitting another entity. - SelfSound (Multi-Select) — default:
Boykisser; options:Hit,Orb,Bonk,Boykisser,Bring,Glass,Click,Meow,Moan,MagicSquash,NYA,Pop,Soft,Squash,Tung,UWU— Sound played when you are hit.
Screenshots
Screenshots for HitFX will be added in a future update.
Last updated: 2026-02-13 — Based on source code