Documentation

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DamageParticles

Show health changes of entities.

Category: Render
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── TimeToLive (Decimal | default: 3.0 | range: 0.5..5.0 | s)
├── Scale (Decimal | default: 2.0 | range: 0.25..4.0)
├── ScaleTransition (Choice | default: QUAD_OUT | options: Linear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, None)
├── Displacement (3D Position)
├── DisplacementTransition (Choice | default: QUAD_OUT | options: Linear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, None)
├── TrackMode (Choice | default: ON_TICK | options: OnTick, OnUpdate)
└── Colors (Setting Group)
    ├── Damage (Color)
    ├── Death (Color)
    ├── Heal (Color)
    └── MaxHealth (Color)

Settings Details

  • TimeToLive (Decimal) — default: 3.0; range: 0.55.0; unit: s — How long each damage particle remains visible.
  • Scale (Decimal) — default: 2.0; range: 0.254.0 — Size of the damage particle text.
  • ScaleTransition (Choice) — default: QUAD_OUT; options: Linear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, None — Easing function applied to the scale over the particle's lifetime.
  • Displacement (3D Position) — Direction and distance the particle drifts from its spawn point.
  • DisplacementTransition (Choice) — default: QUAD_OUT; options: Linear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, None — Easing function applied to the displacement over the particle's lifetime.
  • TrackMode (Choice) — default: ON_TICK; options: OnTick, OnUpdate — When to detect health changes: per game tick or per entity update event.

Colors

A group of related settings.

  • Damage (Color) — Color for damage particles when an entity loses health.
  • Death (Color) — Color for particles when an entity dies.
  • Heal (Color) — Color for particles when an entity regains health.
  • MaxHealth (Color) — Color for particles when an entity reaches maximum health.

Screenshots

Screenshots for DamageParticles will be added in a future update.


Last updated: 2026-02-13 — Based on source code