DamageParticles
Show health changes of entities.
Category: Render
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── TimeToLive (Decimal | default: 3.0 | range: 0.5..5.0 | s)
├── Scale (Decimal | default: 2.0 | range: 0.25..4.0)
├── ScaleTransition (Choice | default: QUAD_OUT | options: Linear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, None)
├── Displacement (3D Position)
├── DisplacementTransition (Choice | default: QUAD_OUT | options: Linear, QuadIn, QuadOut, QuadInOut, ExponentialIn, ExponentialOut, None)
├── TrackMode (Choice | default: ON_TICK | options: OnTick, OnUpdate)
└── Colors (Setting Group)
├── Damage (Color)
├── Death (Color)
├── Heal (Color)
└── MaxHealth (Color)
Settings Details
- TimeToLive (Decimal) — default:
3.0; range:0.5–5.0; unit: s — How long each damage particle remains visible. - Scale (Decimal) — default:
2.0; range:0.25–4.0— Size of the damage particle text. - ScaleTransition (Choice) — default:
QUAD_OUT; options:Linear,QuadIn,QuadOut,QuadInOut,ExponentialIn,ExponentialOut,None— Easing function applied to the scale over the particle's lifetime. - Displacement (3D Position) — Direction and distance the particle drifts from its spawn point.
- DisplacementTransition (Choice) — default:
QUAD_OUT; options:Linear,QuadIn,QuadOut,QuadInOut,ExponentialIn,ExponentialOut,None— Easing function applied to the displacement over the particle's lifetime. - TrackMode (Choice) — default:
ON_TICK; options:OnTick,OnUpdate— When to detect health changes: per game tick or per entity update event.
Colors
A group of related settings.
- Damage (Color) — Color for damage particles when an entity loses health.
- Death (Color) — Color for particles when an entity dies.
- Heal (Color) — Color for particles when an entity regains health.
- MaxHealth (Color) — Color for particles when an entity reaches maximum health.
Screenshots
Screenshots for DamageParticles will be added in a future update.
Last updated: 2026-02-13 — Based on source code