Crosshair
liquidbounce.module.crosshair.description
Category: Render
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
└── Mode (Mode Selector | default: Circle | modes: Circle)
└── [Mode: Circle]
├── ShowInThirdPerson (Toggle | default: true)
├── Radius (Setting Group)
│ ├── Range (Decimal Range | default: 3.0..5.0 | range: 0.0..25.0)
│ └── DynamicRadiusMultiplier (Decimal | default: 1.0 | range: 0.0..5.0)
└── Color (Setting Group)
├── Sync (Toggle | default: true)
├── FirstColor (Color)
├── SecondColor (Color)
└── SpinSpeed (Decimal | default: 4.0 | range: -10.0..10.0)
Settings Details
Mode
Select a mode for this feature. Available modes: Circle. Default: Circle.
Mode: Circle
- ShowInThirdPerson (Toggle) — default:
true— Displays the custom crosshair even in third-person view.
Radius
A group of related settings.
- Range (Decimal Range) — default:
3.0–5.0; range:0.0–25.0— Inner and outer radius of the crosshair circle. - DynamicRadiusMultiplier (Decimal) — default:
1.0; range:0.0–5.0— Multiplier for radius expansion based on attack cooldown.
Color
A group of related settings.
- Sync (Toggle) — default:
true— Uses the first color for both ends of the gradient. - FirstColor (Color) — Primary color of the crosshair gradient.
- SecondColor (Color) — Secondary color of the crosshair gradient when Sync is off.
- SpinSpeed (Decimal) — default:
4.0; range:-10.0–10.0— Speed and direction of the color gradient rotation.
Screenshots
Screenshots for Crosshair will be added in a future update.
Last updated: 2026-02-13 — Based on source code