Documentation

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Crosshair

liquidbounce.module.crosshair.description

Category: Render
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

└── Mode (Mode Selector | default: Circle | modes: Circle)
    └── [Mode: Circle]
        ├── ShowInThirdPerson (Toggle | default: true)
        ├── Radius (Setting Group)
        │   ├── Range (Decimal Range | default: 3.0..5.0 | range: 0.0..25.0)
        │   └── DynamicRadiusMultiplier (Decimal | default: 1.0 | range: 0.0..5.0)
        └── Color (Setting Group)
            ├── Sync (Toggle | default: true)
            ├── FirstColor (Color)
            ├── SecondColor (Color)
            └── SpinSpeed (Decimal | default: 4.0 | range: -10.0..10.0)

Settings Details

Mode

Select a mode for this feature. Available modes: Circle. Default: Circle.

Mode: Circle
  • ShowInThirdPerson (Toggle) — default: true — Displays the custom crosshair even in third-person view.
Radius

A group of related settings.

  • Range (Decimal Range) — default: 3.05.0; range: 0.025.0 — Inner and outer radius of the crosshair circle.
  • DynamicRadiusMultiplier (Decimal) — default: 1.0; range: 0.05.0 — Multiplier for radius expansion based on attack cooldown.
Color

A group of related settings.

  • Sync (Toggle) — default: true — Uses the first color for both ends of the gradient.
  • FirstColor (Color) — Primary color of the crosshair gradient.
  • SecondColor (Color) — Secondary color of the crosshair gradient when Sync is off.
  • SpinSpeed (Decimal) — default: 4.0; range: -10.010.0 — Speed and direction of the color gradient rotation.

Screenshots

Screenshots for Crosshair will be added in a future update.


Last updated: 2026-02-13 — Based on source code