Documentation

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Replenish

Automatically refills your hotbar with items from your inventory when the count drops to a certain threshold.

Category: Player
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Constraints (Setting Group)
│   ├── StartDelay (Integer Range | default: 1..2 | range: 0..20 | ticks)
│   ├── ClickDelay (Integer Range | default: 2..4 | range: 0..20 | ticks)
│   ├── CloseDelay (Integer Range | default: 1..2 | range: 0..20 | ticks)
│   ├── MissChance (Integer Range | default: 0..0 | range: 0..100 | %)
│   └── Requires (Multi-Select | options: NoMovement, NoRotation, InventoryOpen)
├── ItemThreshold (Integer | default: 5 | range: 0..63)
├── Delay (Integer | default: 40 | range: 0..1000 | ms)
├── Features (Multi-Select | default: [CleanUp] | options: CleanUp, UsePickupAll, UseSwap)
└── InsideOf (Multi-Select | options: Chests, Inventories)

Settings Details

Constraints

A group of related settings. Shared setting group — configured identically across modules that use inventory actions.

  • StartDelay (Integer Range) — default: 12; range: 020; unit: ticks

  • ClickDelay (Integer Range) — default: 24; range: 020; unit: ticks

  • CloseDelay (Integer Range) — default: 12; range: 020; unit: ticks

  • MissChance (Integer Range) — default: 00; range: 0100; unit: %

  • Requires (Multi-Select) — options: NoMovement, NoRotation, InventoryOpen

  • ItemThreshold (Integer) — default: 5; range: 063 — Item count at or below which a hotbar slot is refilled.

  • Delay (Integer) — default: 40; range: 01000; unit: ms — Milliseconds to wait between replenish actions.

  • Features (Multi-Select) — default: CleanUp; options: CleanUp, UsePickupAll, UseSwap — Refill strategies to use (CleanUp prioritizes small stacks, UseSwap swaps full stacks, UsePickupAll merges stacks).

  • InsideOf (Multi-Select) — options: Chests, Inventories — Allows replenishing while inside chest or inventory screens.

Screenshots

Screenshots for Replenish will be added in a future update.


Last updated: 2026-02-13 — Based on source code