Replenish
Automatically refills your hotbar with items from your inventory when the count drops to a certain threshold.
Category: Player
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Constraints (Setting Group)
│ ├── StartDelay (Integer Range | default: 1..2 | range: 0..20 | ticks)
│ ├── ClickDelay (Integer Range | default: 2..4 | range: 0..20 | ticks)
│ ├── CloseDelay (Integer Range | default: 1..2 | range: 0..20 | ticks)
│ ├── MissChance (Integer Range | default: 0..0 | range: 0..100 | %)
│ └── Requires (Multi-Select | options: NoMovement, NoRotation, InventoryOpen)
├── ItemThreshold (Integer | default: 5 | range: 0..63)
├── Delay (Integer | default: 40 | range: 0..1000 | ms)
├── Features (Multi-Select | default: [CleanUp] | options: CleanUp, UsePickupAll, UseSwap)
└── InsideOf (Multi-Select | options: Chests, Inventories)
Settings Details
Constraints
A group of related settings. Shared setting group — configured identically across modules that use inventory actions.
-
StartDelay (Integer Range) — default:
1–2; range:0–20; unit: ticks -
ClickDelay (Integer Range) — default:
2–4; range:0–20; unit: ticks -
CloseDelay (Integer Range) — default:
1–2; range:0–20; unit: ticks -
MissChance (Integer Range) — default:
0–0; range:0–100; unit: % -
Requires (Multi-Select) — options:
NoMovement,NoRotation,InventoryOpen -
ItemThreshold (Integer) — default:
5; range:0–63— Item count at or below which a hotbar slot is refilled. -
Delay (Integer) — default:
40; range:0–1000; unit: ms — Milliseconds to wait between replenish actions. -
Features (Multi-Select) — default:
CleanUp; options:CleanUp,UsePickupAll,UseSwap— Refill strategies to use (CleanUp prioritizes small stacks, UseSwap swaps full stacks, UsePickupAll merges stacks). -
InsideOf (Multi-Select) — options:
Chests,Inventories— Allows replenishing while inside chest or inventory screens.
Screenshots
Screenshots for Replenish will be added in a future update.
Last updated: 2026-02-13 — Based on source code