Documentation

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PotionSpoof

PotionSpoof lets you simulate potion effects on your character without actually consuming or holding any potions. Each tick, the client applies whichever effects you have enabled directly to your player, making your character behave as though those potions are active — granting movement bonuses, combat buffs, visual effects, and more — without spending any resources.

This is useful when you want a persistent effect that would normally require continuous potion use, such as keeping Night Vision active at all times, maintaining Speed or Jump Boost during traversal, or holding Fire Resistance without ever needing to brew. Enable the module, then toggle on any individual effects you want and set their amplifier level.

Keep in mind that spoofed effects are client-side. Effects that require server acknowledgement (like Strength boosting actual attack damage sent to the server) may not behave as expected on anti-cheat-protected servers. Effects are automatically removed when you disable the module.

Category: Player Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
SpeedToggleable Groupoff—Simulate the Speed effect.
Speed → LevelInteger11–10Amplifier level for Speed (1 = Speed I, 2 = Speed II, etc.).
SlownessToggleable Groupoff—Simulate the Slowness effect.
Slowness → LevelInteger11–10Amplifier level for Slowness.
HasteToggleable Groupoff—Simulate the Haste effect.
Haste → LevelInteger11–10Amplifier level for Haste.
Mining FatigueToggleable Groupoff—Simulate the Mining Fatigue effect.
Mining Fatigue → LevelInteger11–10Amplifier level for Mining Fatigue.
StrengthToggleable Groupoff—Simulate the Strength effect.
Strength → LevelInteger11–10Amplifier level for Strength.
Instant HealthToggleable Groupoff—Simulate the Instant Health effect.
Instant Health → LevelInteger11–10Amplifier level for Instant Health.
Instant DamageToggleable Groupoff—Simulate the Instant Damage effect.
Instant Damage → LevelInteger11–10Amplifier level for Instant Damage.
Jump BoostToggleable Groupoff—Simulate the Jump Boost effect.
Jump Boost → LevelInteger11–10Amplifier level for Jump Boost.
NauseaToggleable Groupoff—Simulate the Nausea effect.
Nausea → LevelInteger11–10Amplifier level for Nausea.
RegenerationToggleable Groupoff—Simulate the Regeneration effect.
Regeneration → LevelInteger11–10Amplifier level for Regeneration.
ResistanceToggleable Groupoff—Simulate the Resistance effect.
Resistance → LevelInteger11–10Amplifier level for Resistance.
Fire ResistanceToggleable Groupoff—Simulate the Fire Resistance effect.
Fire Resistance → LevelInteger11–10Amplifier level for Fire Resistance.
Water BreathingToggleable Groupoff—Simulate the Water Breathing effect.
Water Breathing → LevelInteger11–10Amplifier level for Water Breathing.
InvisibilityToggleable Groupoff—Simulate the Invisibility effect.
Invisibility → LevelInteger11–10Amplifier level for Invisibility.
BlindnessToggleable Groupoff—Simulate the Blindness effect.
Blindness → LevelInteger11–10Amplifier level for Blindness.
Night VisionToggleable Groupoff—Simulate the Night Vision effect.
Night Vision → LevelInteger11–10Amplifier level for Night Vision.
HungerToggleable Groupoff—Simulate the Hunger effect.
Hunger → LevelInteger11–10Amplifier level for Hunger.
WeaknessToggleable Groupoff—Simulate the Weakness effect.
Weakness → LevelInteger11–10Amplifier level for Weakness.
PoisonToggleable Groupoff—Simulate the Poison effect.
Poison → LevelInteger11–10Amplifier level for Poison.
WitherToggleable Groupoff—Simulate the Wither effect.
Wither → LevelInteger11–10Amplifier level for Wither.
Health BoostToggleable Groupoff—Simulate the Health Boost effect.
Health Boost → LevelInteger11–10Amplifier level for Health Boost.
AbsorptionToggleable Groupoff—Simulate the Absorption effect.
Absorption → LevelInteger11–10Amplifier level for Absorption.
SaturationToggleable Groupoff—Simulate the Saturation effect.
Saturation → LevelInteger11–10Amplifier level for Saturation.
GlowingToggleable Groupoff—Simulate the Glowing effect.
Glowing → LevelInteger11–10Amplifier level for Glowing.
LevitationToggleable Groupoff—Simulate the Levitation effect.
Levitation → LevelInteger11–10Amplifier level for Levitation.
LuckToggleable Groupoff—Simulate the Luck effect.
Luck → LevelInteger11–10Amplifier level for Luck.
Bad LuckToggleable Groupoff—Simulate the Bad Luck effect.
Bad Luck → LevelInteger11–10Amplifier level for Bad Luck.
Slow FallingToggleable Groupoff—Simulate the Slow Falling effect.
Slow Falling → LevelInteger11–10Amplifier level for Slow Falling.
Conduit PowerToggleable Groupoff—Simulate the Conduit Power effect.
Conduit Power → LevelInteger11–10Amplifier level for Conduit Power.
Dolphin's GraceToggleable Groupoff—Simulate the Dolphin's Grace effect.
Dolphin's Grace → LevelInteger11–10Amplifier level for Dolphin's Grace.
Bad OmenToggleable Groupoff—Simulate the Bad Omen effect.
Bad Omen → LevelInteger11–10Amplifier level for Bad Omen.
Hero of the VillageToggleable Groupoff—Simulate the Hero of the Village effect.
Hero of the Village → LevelInteger11–10Amplifier level for Hero of the Village.
DarknessToggleable Groupoff—Simulate the Darkness effect.
Darkness → LevelInteger11–10Amplifier level for Darkness.
Trial OmenToggleable Groupoff—Simulate the Trial Omen effect.
Trial Omen → LevelInteger11–10Amplifier level for Trial Omen.
Raid OmenToggleable Groupoff—Simulate the Raid Omen effect.
Raid Omen → LevelInteger11–10Amplifier level for Raid Omen.
Wind ChargedToggleable Groupoff—Simulate the Wind Charged effect.
Wind Charged → LevelInteger11–10Amplifier level for Wind Charged.
WeavingToggleable Groupoff—Simulate the Weaving effect.
Weaving → LevelInteger11–10Amplifier level for Weaving.
OozingToggleable Groupoff—Simulate the Oozing effect.
Oozing → LevelInteger11–10Amplifier level for Oozing.
InfestedToggleable Groupoff—Simulate the Infested effect.
Infested → LevelInteger11–10Amplifier level for Infested.
Breath of the NautilusToggleable Groupoff—Simulate the Breath of the Nautilus effect.
Breath of the Nautilus → LevelInteger11–10Amplifier level for Breath of the Nautilus.

Last updated: 2026-06-08 — Based on source code