Documentation

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FastUse

Allows you to use items faster.

Category: Player
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Mode Selector | default: Immediate | modes: Immediate, ItemUseTime)
│   ├── [Mode: Immediate]
│   │   ├── Delay (Integer | default: 0 | range: 0..10 | ticks)
│   │   ├── Timer (Decimal | default: 1.0 | range: 0.1..5.0)
│   │   └── Speed (Integer | default: 20 | range: 1..35 | packets)
│   └── [Mode: ItemUseTime]
│       ├── ConsumeTime (Integer | default: 15 | range: 0..20)
│       └── Speed (Integer | default: 20 | range: 1..35 | packets)
├── Conditions (Multi-Select | default: [NotInTheAir] | options: NotInTheAir, NotDuringMove, NotDuringRegeneration)
├── StopInput (Toggle | default: false)
└── PacketType (Choice | default: FULL | options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full)

Settings Details

Mode

Select a mode for this feature. Available modes: Immediate, ItemUseTime. Default: Immediate.

Mode: Immediate
  • Delay (Integer) — default: 0; range: 010; unit: ticks — Ticks to wait before sending speed-up packets.
  • Timer (Decimal) — default: 1.0; range: 0.15.0 — Timer speed multiplier applied during item use.
  • Speed (Integer) — default: 20; range: 135; unit: packets — Number of movement packets sent per tick to simulate faster eating.
Mode: ItemUseTime
  • ConsumeTime (Integer) — default: 15; range: 020 — Ticks the item must be used before triggering fast consume.

  • Speed (Integer) — default: 20; range: 135; unit: packets — Number of movement packets sent per tick to simulate faster eating.

  • Conditions (Multi-Select) — default: NotInTheAir; options: NotInTheAir, NotDuringMove, NotDuringRegeneration — Conditions that prevent fast use from activating.

  • StopInput (Toggle) — default: false — Stops all movement input while using an item.

  • PacketType (Choice) — default: FULL; options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full — Type of movement packet sent to speed up item consumption.

Screenshots

Screenshots for FastUse will be added in a future update.


Last updated: 2026-02-13 — Based on source code