FastUse
Allows you to use items faster.
Category: Player
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Immediate | modes: Immediate, ItemUseTime)
│ ├── [Mode: Immediate]
│ │ ├── Delay (Integer | default: 0 | range: 0..10 | ticks)
│ │ ├── Timer (Decimal | default: 1.0 | range: 0.1..5.0)
│ │ └── Speed (Integer | default: 20 | range: 1..35 | packets)
│ └── [Mode: ItemUseTime]
│ ├── ConsumeTime (Integer | default: 15 | range: 0..20)
│ └── Speed (Integer | default: 20 | range: 1..35 | packets)
├── Conditions (Multi-Select | default: [NotInTheAir] | options: NotInTheAir, NotDuringMove, NotDuringRegeneration)
├── StopInput (Toggle | default: false)
└── PacketType (Choice | default: FULL | options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full)
Settings Details
Mode
Select a mode for this feature. Available modes: Immediate, ItemUseTime. Default: Immediate.
Mode: Immediate
- Delay (Integer) — default:
0; range:0–10; unit: ticks — Ticks to wait before sending speed-up packets. - Timer (Decimal) — default:
1.0; range:0.1–5.0— Timer speed multiplier applied during item use. - Speed (Integer) — default:
20; range:1–35; unit: packets — Number of movement packets sent per tick to simulate faster eating.
Mode: ItemUseTime
-
ConsumeTime (Integer) — default:
15; range:0–20— Ticks the item must be used before triggering fast consume. -
Speed (Integer) — default:
20; range:1–35; unit: packets — Number of movement packets sent per tick to simulate faster eating. -
Conditions (Multi-Select) — default:
NotInTheAir; options:NotInTheAir,NotDuringMove,NotDuringRegeneration— Conditions that prevent fast use from activating. -
StopInput (Toggle) — default:
false— Stops all movement input while using an item. -
PacketType (Choice) — default:
FULL; options:OnGroundOnly,PositionAndOnGround,LookAndOnGround,Full— Type of movement packet sent to speed up item consumption.
Screenshots
Screenshots for FastUse will be added in a future update.
Last updated: 2026-02-13 — Based on source code